Remove 2D suffix from visualizers (#1453)
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@@ -7,7 +7,7 @@ using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
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{
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[UsedImplicitly]
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public sealed class BarrelBoltVisualizer2D : AppearanceVisualizer
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public sealed class BarrelBoltVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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@@ -19,7 +19,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
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{
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return;
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@@ -35,4 +35,4 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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}
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}
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}
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}
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}
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@@ -10,7 +10,7 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
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{
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[UsedImplicitly]
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public sealed class MagVisualizer2D : AppearanceVisualizer
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public sealed class MagVisualizer : AppearanceVisualizer
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{
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private bool _magLoaded;
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private string _magState;
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@@ -63,7 +63,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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{
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return;
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}
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var step = ContentHelpers.RoundToLevels(current, capacity, _magSteps);
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if (step == 0 && !_zeroVisible)
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@@ -72,7 +72,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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{
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sprite.LayerSetVisible(RangedBarrelVisualLayers.Mag, false);
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}
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if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.MagUnshaded, out _))
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{
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sprite.LayerSetVisible(RangedBarrelVisualLayers.MagUnshaded, false);
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@@ -99,7 +99,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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{
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sprite.LayerSetVisible(RangedBarrelVisualLayers.Mag, false);
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}
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if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.MagUnshaded, out _))
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{
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sprite.LayerSetVisible(RangedBarrelVisualLayers.MagUnshaded, false);
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@@ -107,4 +107,4 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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}
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}
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}
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}
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}
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@@ -6,7 +6,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
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{
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[UsedImplicitly]
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public sealed class SpentAmmoVisualizer2D : AppearanceVisualizer
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public sealed class SpentAmmoVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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@@ -26,4 +26,4 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
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{
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Base,
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}
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}
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}
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