Remove 2D suffix from visualizers (#1453)

This commit is contained in:
DrSmugleaf
2020-07-23 00:56:53 +02:00
committed by GitHub
parent 46f13da26d
commit c9057d01ae
85 changed files with 269 additions and 269 deletions

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class BarrelBoltVisualizer2D : AppearanceVisualizer
public sealed class BarrelBoltVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{
@@ -19,7 +19,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
{
return;
@@ -35,4 +35,4 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
}
}
}
}
}

View File

@@ -10,7 +10,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class MagVisualizer2D : AppearanceVisualizer
public sealed class MagVisualizer : AppearanceVisualizer
{
private bool _magLoaded;
private string _magState;
@@ -63,7 +63,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
{
return;
}
var step = ContentHelpers.RoundToLevels(current, capacity, _magSteps);
if (step == 0 && !_zeroVisible)
@@ -72,7 +72,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
{
sprite.LayerSetVisible(RangedBarrelVisualLayers.Mag, false);
}
if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.MagUnshaded, out _))
{
sprite.LayerSetVisible(RangedBarrelVisualLayers.MagUnshaded, false);
@@ -99,7 +99,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
{
sprite.LayerSetVisible(RangedBarrelVisualLayers.Mag, false);
}
if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.MagUnshaded, out _))
{
sprite.LayerSetVisible(RangedBarrelVisualLayers.MagUnshaded, false);
@@ -107,4 +107,4 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
}
}
}
}
}

View File

@@ -6,7 +6,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class SpentAmmoVisualizer2D : AppearanceVisualizer
public sealed class SpentAmmoVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
@@ -26,4 +26,4 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
{
Base,
}
}
}