Revert Paint (#26593)

* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafb.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1ae.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
This commit is contained in:
metalgearsloth
2024-03-31 16:12:52 +11:00
committed by GitHub
parent 213c075e13
commit c91ed96853
41 changed files with 11 additions and 1000 deletions

View File

@@ -1,178 +0,0 @@
using Content.Shared.Popups;
using Content.Shared.Paint;
using Content.Shared.Sprite;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Server.Chemistry.Containers.EntitySystems;
using Robust.Shared.Audio.Systems;
using Content.Shared.Humanoid;
using Robust.Shared.Utility;
using Content.Shared.Verbs;
using Content.Shared.SubFloor;
using Content.Server.Nutrition.Components;
using Content.Shared.Inventory;
using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Paint;
/// <summary>
/// Colors target and consumes reagent on each color success.
/// </summary>
public sealed class PaintSystem : SharedPaintSystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PaintComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<PaintComponent, PaintDoAfterEvent>(OnPaint);
SubscribeLocalEvent<PaintComponent, GetVerbsEvent<UtilityVerb>>(OnPaintVerb);
}
private void OnInteract(EntityUid uid, PaintComponent component, AfterInteractEvent args)
{
if (!args.CanReach)
return;
if (args.Target is not { Valid: true } target)
return;
PrepPaint(uid, component, target, args.User);
}
private void OnPaintVerb(EntityUid uid, PaintComponent component, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var paintText = Loc.GetString("paint-verb");
var verb = new UtilityVerb()
{
Act = () =>
{
PrepPaint(uid, component, args.Target, args.User);
},
Text = paintText,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/paint.svg.192dpi.png"))
};
args.Verbs.Add(verb);
}
private void PrepPaint(EntityUid uid, PaintComponent component, EntityUid target, EntityUid user)
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, user, component.Delay, new PaintDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
NeedHand = true,
BreakOnHandChange = true
};
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
}
private void OnPaint(Entity<PaintComponent> entity, ref PaintDoAfterEvent args)
{
if (args.Target == null || args.Used == null)
return;
if (args.Handled || args.Cancelled)
return;
if (args.Target is not { Valid: true } target)
return;
if (!_openable.IsOpen(entity))
{
_popup.PopupEntity(Loc.GetString("paint-closed", ("used", args.Used)), args.User, args.User, PopupType.Medium);
return;
}
if (HasComp<PaintedComponent>(target) || HasComp<RandomSpriteComponent>(target))
{
_popup.PopupEntity(Loc.GetString("paint-failure-painted", ("target", args.Target)), args.User, args.User, PopupType.Medium);
return;
}
if (!entity.Comp.Blacklist?.IsValid(target, EntityManager) != true || HasComp<HumanoidAppearanceComponent>(target) || HasComp<SubFloorHideComponent>(target))
{
_popup.PopupEntity(Loc.GetString("paint-failure", ("target", args.Target)), args.User, args.User, PopupType.Medium);
return;
}
if (TryPaint(entity, target))
{
EnsureComp<PaintedComponent>(target, out PaintedComponent? paint);
EnsureComp<AppearanceComponent>(target);
paint.Color = entity.Comp.Color; // set the target color to the color specified in the spray paint yml.
_audio.PlayPvs(entity.Comp.Spray, entity);
paint.Enabled = true;
if (HasComp<InventoryComponent>(target)) // Paint any clothing the target is wearing.
{
if (_inventory.TryGetSlots(target, out var slotDefinitions))
{
foreach (var slot in slotDefinitions)
{
if (!_inventory.TryGetSlotEntity(target, slot.Name, out var slotEnt))
continue;
if (HasComp<PaintedComponent>(slotEnt.Value) || !entity.Comp.Blacklist?.IsValid(slotEnt.Value,
EntityManager) != true
|| HasComp<RandomSpriteComponent>(slotEnt.Value) ||
HasComp<HumanoidAppearanceComponent>(
slotEnt.Value))
{
continue;
}
EnsureComp<PaintedComponent>(slotEnt.Value, out PaintedComponent? slotpaint);
EnsureComp<AppearanceComponent>(slotEnt.Value);
slotpaint.Color = entity.Comp.Color;
_appearanceSystem.SetData(slotEnt.Value, PaintVisuals.Painted, true);
Dirty(slotEnt.Value, slotpaint);
}
}
}
_popup.PopupEntity(Loc.GetString("paint-success", ("target", args.Target)), args.User, args.User, PopupType.Medium);
_appearanceSystem.SetData(target, PaintVisuals.Painted, true);
Dirty(target, paint);
args.Handled = true;
return;
}
if (!TryPaint(entity, target))
{
_popup.PopupEntity(Loc.GetString("paint-empty", ("used", args.Used)), args.User, args.User, PopupType.Medium);
return;
}
}
private bool TryPaint(Entity<PaintComponent> reagent, EntityUid target)
{
if (HasComp<HumanoidAppearanceComponent>(target) || HasComp<SubFloorHideComponent>(target))
return false;
if (_solutionContainer.TryGetSolution(reagent.Owner, reagent.Comp.Solution, out _, out var solution))
{
var quantity = solution.RemoveReagent(reagent.Comp.Reagent, reagent.Comp.ConsumptionUnit);
if (quantity > 0)// checks quantity of solution is more than 0.
return true;
if (quantity < 1)
return false;
}
return false;
}
}

View File

@@ -80,6 +80,11 @@ namespace Content.Server.Storage.EntitySystems
_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(entityToPlaceInHands.Value)}");
}
if (component.Sound != null)
{
_audio.PlayPvs(component.Sound, uid);
}
component.Uses--;
// Delete entity only if component was successfully used
@@ -92,7 +97,6 @@ namespace Content.Server.Storage.EntitySystems
if (entityToPlaceInHands != null)
{
_hands.PickupOrDrop(args.User, entityToPlaceInHands.Value);
_audio.PlayPvs(component.Sound, entityToPlaceInHands.Value);
}
}
}