Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Movement
base.Initialize();
// This component requires a physics component.
if (!Owner.HasComponent<PhysicsComponent>())
if (!Owner.HasComponent<IPhysicsComponent>())
Owner.AddComponent<PhysicsComponent>();
}

View File

@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Movement
{
// This will blow up an entity it's attached to
base.OnAdd();
if (Owner.TryGetComponent<CollidableComponent>(out var collide))
if (Owner.TryGetComponent<ICollidableComponent>(out var collide))
{
//collide.IsHardCollidable = false;
}

View File

@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Movement
{
// Added this component to avoid stacking portals and causing shenanigans
// TODO: Doesn't do a great job of stopping stacking portals for directed
if (entity.HasComponent<CollidableComponent>() || entity.HasComponent<ServerTeleporterComponent>())
if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<ServerTeleporterComponent>())
{
return;
}
@@ -159,7 +159,7 @@ namespace Content.Server.GameObjects.Components.Movement
// TODO: Check the user's spot? Upside is no stacking TPs but downside is they can't unstuck themselves from walls.
foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(user.Transform.MapID, target))
{
if (entity.HasComponent<CollidableComponent>() || entity.HasComponent<ServerPortalComponent>())
if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<ServerPortalComponent>())
{
return false;
}

View File

@@ -55,7 +55,7 @@ namespace Content.Server.GameObjects.Components.Movement
if (_mapManager.TryGetGrid(gridId, out var grid) && _entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
if (!gridEntity.TryGetComponent(out PhysicsComponent physComp))
if (!gridEntity.TryGetComponent(out IPhysicsComponent physComp))
{
physComp = gridEntity.AddComponent<PhysicsComponent>();
physComp.Mass = 1;

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Timers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Throw;
@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Movement
|| _slipped.Contains(collidedWith.Uid)
|| !collidedWith.TryGetComponent(out StunnableComponent stun)
|| !collidedWith.TryGetComponent(out ICollidableComponent otherBody)
|| !collidedWith.TryGetComponent(out PhysicsComponent otherPhysics)
|| !collidedWith.TryGetComponent(out IPhysicsComponent otherPhysics)
|| !Owner.TryGetComponent(out ICollidableComponent body))
return;