- add: improve system

This commit is contained in:
2024-02-14 23:27:46 +03:00
parent 40d813de44
commit c9396e7b5a
13 changed files with 322 additions and 74 deletions

View File

@@ -2,49 +2,109 @@
using Content.Shared.Humanoid;
using Robust.Client.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization.Manager;
namespace Content.Client._Amour.Hole;
public sealed class HoleSystem : SharedHoleSystem
{
[Dependency] private readonly IReflectionManager _reflection = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HoleContainerComponent,EntInsertedIntoContainerMessage>(OnInsert);
SubscribeLocalEvent<HoleContainerComponent,EntRemovedFromContainerMessage>(OnRemoved);
}
private void OnRemoved(EntityUid uid, HoleContainerComponent component, EntRemovedFromContainerMessage args)
{
Log.Debug("A VSE");
if(!HasComp<HumanoidAppearanceComponent>(uid))
return;
UpdateVisuals(uid);
if(args.Container != component.Slot)
return;
UpdateVisual(uid,args.Entity,true);
}
private void OnInsert(EntityUid uid, HoleContainerComponent component, EntInsertedIntoContainerMessage args)
{
if(!TryComp<SpriteComponent>(uid, out var sprite) || !TryComp<HoleComponent>(args.Entity,out var hole))
if(!HasComp<HumanoidAppearanceComponent>(uid))
return;
Log.Debug("DRAW PISYA");
DrawShit(uid,args.Entity);
UpdateVisuals(uid);
if(args.Container != component.Slot)
return;
//UpdateVisual(uid,args.Entity);
}
private void DrawShit(Entity<SpriteComponent?,HumanoidAppearanceComponent?> owner, Entity<HoleComponent?> entity)
private void UpdateVisuals(Entity<HoleContainerComponent?> entity)
{
if(!Resolve(owner.Owner,ref owner.Comp1, ref owner.Comp2) || !Resolve(entity.Owner,ref entity.Comp))
if(!Resolve(entity,ref entity.Comp) || entity.Comp.Slot == null)
return;
foreach (var hole in entity.Comp.Slot.ContainedEntities)
{
UpdateVisual(entity.Owner,hole,!HasAccessTo(entity,hole));
}
}
private void UpdateVisual(Entity<SpriteComponent?,HumanoidAppearanceComponent?> owner, Entity<HoleComponent?> entity, bool clear = false)
{
if(!Resolve(owner.Owner,ref owner.Comp1) || !Resolve(entity.Owner,ref entity.Comp))
return;
var spriteComp = owner.Comp1;
var holeComp = entity.Comp;
foreach (var layer in holeComp.BehindLayer)
foreach (var layer in holeComp.Layers)
{
var l = spriteComp.AddLayer(layer, 0);
spriteComp[l].Color = layer.Color ?? owner.Comp2.SkinColor;
}
if (string.IsNullOrEmpty(layer.RsiPath))
layer.RsiPath = holeComp.RsiPath;
foreach (var layer in holeComp.FrontLayer)
{
var l = spriteComp.AddLayer(layer);
spriteComp[l].Color = layer.Color ?? owner.Comp2.SkinColor;
if(Resolve(owner.Owner,ref owner.Comp2))
layer.Color ??= owner.Comp2.SkinColor;
var state = layer.State;
if (holeComp.Prefixes.Count == 0)
{
if (clear)
spriteComp.LayerSetVisible(GenitalVisualLayers.DickFront,false);
else
{
spriteComp.LayerSetData(GenitalVisualLayers.DickFront, layer);
spriteComp.LayerSetVisible(GenitalVisualLayers.DickFront,true);
}
return;
}
foreach (var prefix in holeComp.Prefixes)
{
if (!_reflection.TryParseEnumReference(prefix.Layer, out var @enum))
{
Log.Error("FUCK! ERROR WITH " + prefix.Layer);
continue;
}
layer.State = state + prefix.Prefix;
if (clear)
{
spriteComp.LayerSetVisible(@enum,false);
}
else
{
Log.Debug(@enum.ToString());
spriteComp.LayerSetData(@enum, layer);
spriteComp.LayerSetVisible(@enum,true);
}
layer.State = state;
}
}
}
}