- add: improve system
This commit is contained in:
16
Content.Shared/_Amour/Hole/GenitalVisualLayers.cs
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16
Content.Shared/_Amour/Hole/GenitalVisualLayers.cs
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namespace Content.Shared._Amour.Hole;
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public enum GenitalVisualLayers : byte
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{
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ButtBehind,
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BreastBehind,
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VaginaBehind,
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TesticlesBehind,
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DickBehind,
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ButtFront,
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BreastFront,
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VaginaFront,
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TesticlesFront,
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DickFront,
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}
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@@ -11,14 +11,28 @@ namespace Content.Shared._Amour.Hole;
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[RegisterComponent]
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public sealed partial class HoleComponent : Component
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{
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[ViewVariables] public NetEntity Parent;
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[ViewVariables] public NetEntity? Parent;
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[DataField] public string HoleName = "";
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[DataField] public List<string> HoleNotVisibleIn = new();
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// Father can be in mother, its like in audiofil shit
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[DataField] public HoleType HoleType = HoleType.Flat;
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[DataField("sprite")] public string? RsiPath;
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[DataField] public List<PrototypeLayerData> FrontLayer = new();
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[DataField] public List<PrototypeLayerData> BehindLayer = new();
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[DataField] public List<PrototypeLayerData> Layers = new();
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// this shit just for sprite prefix like state: dildo_FRONT
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[DataField] public List<HolePrefix> Prefixes = new();
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}
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[Serializable, NetSerializable, DataDefinition]
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public sealed partial class HolePrefix
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{
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[DataField]
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public string Layer;
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[DataField]
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public string Prefix;
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}
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public enum HoleType : byte
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@@ -1,4 +1,5 @@
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Amour.Hole;
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51
Content.Shared/_Amour/Hole/HoleSystem.Access.cs
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51
Content.Shared/_Amour/Hole/HoleSystem.Access.cs
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@@ -0,0 +1,51 @@
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using Content.Shared.Inventory;
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namespace Content.Shared._Amour.Hole;
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public partial class SharedHoleSystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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public bool HasAccessTo(Entity<HoleContainerComponent?,InventoryComponent?> entity, string to)
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{
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if (!Resolve(entity.Owner, ref entity.Comp1) || !TryFind(entity,to,out var hole))
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return false;
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return HasAccessTo(entity, new Entity<HoleComponent?>(hole.Owner,hole.Comp));
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}
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public bool HasAccessTo(Entity<HoleContainerComponent?,InventoryComponent?> entity, Entity<HoleComponent?> hole)
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{
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if (!Resolve(entity, ref entity.Comp1) || !Resolve(hole,ref hole.Comp))
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return false;
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if (!Resolve(entity, ref entity.Comp2))
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return true;
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foreach (var slot in hole.Comp.HoleNotVisibleIn)
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{
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if (_inventory.TryGetSlotEntity(entity, slot, out _, entity))
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return false;
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}
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return true;
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}
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public bool TryFind(Entity<HoleContainerComponent?> entity,string to, out Entity<HoleComponent> hole)
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{
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hole = new Entity<HoleComponent>();
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if (!Resolve(entity.Owner, ref entity.Comp))
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return false;
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foreach (var holeUid in entity.Comp.Slot.ContainedEntities)
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{
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if (!TryComp<HoleComponent>(holeUid, out var holeComponent) || holeComponent.HoleName != to)
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continue;
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hole.Owner = holeUid;
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hole.Comp = holeComponent;
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return true;
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}
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return false;
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}
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}
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32
Content.Shared/_Amour/Hole/HoleSystem.Container.cs
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32
Content.Shared/_Amour/Hole/HoleSystem.Container.cs
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Amour.Hole;
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public abstract partial class SharedHoleSystem
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{
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public void InitializeContainer()
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{
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SubscribeLocalEvent<HoleContainerComponent,ComponentInit>(OnContainerInit);
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}
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private void OnContainerInit(EntityUid uid, HoleContainerComponent component, ComponentInit args)
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{
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component.Slot = _containerSystem.EnsureContainer<Container>(uid, HoleContainerComponent.SlotName);
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foreach (var protoId in component.HolePrototypes)
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{
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AddHole(new Entity<HoleContainerComponent?>(uid,component),protoId);
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}
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}
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public void AddHole(Entity<HoleContainerComponent?> entity, EntProtoId protoId)
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{
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if (!Resolve(entity.Owner, ref entity.Comp))
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return;
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//entity.Comp = EnsureComp<HoleContainerComponent>(entity.Owner);
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Log.Debug("ADDED " + protoId);
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_containerSystem.Insert(Spawn(protoId), entity.Comp.Slot);
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}
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}
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@@ -1,9 +1,23 @@
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using Robust.Shared.Containers;
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using Robust.Shared.Timing;
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namespace Content.Shared._Amour.Hole;
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public abstract class SharedHoleSystem : EntitySystem
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public abstract partial class SharedHoleSystem : EntitySystem
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{
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public override void Initialize()
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{
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InitializeContainer();
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SubscribeLocalEvent<HoleComponent,EntGotInsertedIntoContainerMessage>(OnInsert);
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SubscribeLocalEvent<HoleComponent,EntGotRemovedFromContainerMessage>(OnRemoved);
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}
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private void OnRemoved(EntityUid uid, HoleComponent component, EntGotRemovedFromContainerMessage args)
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{
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component.Parent = null;
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}
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private void OnInsert(EntityUid uid, HoleComponent component, EntGotInsertedIntoContainerMessage args)
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{
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component.Parent = GetNetEntity(args.Container.Owner);
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}
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}
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