You feel a tiny prick (Hypospray) (#3034)
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Chemistry
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{
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent, IItemStatus
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{
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[ViewVariables] private ReagentUnit CurrentVolume { get; set; }
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[ViewVariables] private ReagentUnit TotalVolume { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not HyposprayComponentState cState)
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return;
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CurrentVolume = cState.CurVolume;
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TotalVolume = cState.MaxVolume;
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_uiUpdateNeeded = true;
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}
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Control IItemStatus.MakeControl()
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{
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return new StatusControl(this);
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}
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private sealed class StatusControl : Control
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{
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private readonly HyposprayComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(HyposprayComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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}
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protected override void Update(FrameEventArgs args)
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{
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base.Update(args);
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if (!_parent._uiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString(
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"Volume: [color=white]{0}/{1}[/color]",
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_parent.CurrentVolume, _parent.TotalVolume));
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}
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}
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}
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}
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