You feel a tiny prick (Hypospray) (#3034)
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using System;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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public abstract class SharedHyposprayComponent : Component
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{
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public sealed override string Name => "Hypospray";
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public sealed override uint? NetID => ContentNetIDs.HYPOSPRAY;
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[Serializable, NetSerializable]
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protected sealed class HyposprayComponentState : ComponentState
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{
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public ReagentUnit CurVolume { get; }
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public ReagentUnit MaxVolume { get; }
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public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume) : base(ContentNetIDs.HYPOSPRAY)
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{
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CurVolume = curVolume;
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MaxVolume = maxVolume;
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}
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}
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}
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}
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