Revert "Explosion refactor TEST MERG (#6995)" (#7005)

This commit is contained in:
Leon Friedrich
2022-03-06 06:02:34 +13:00
committed by GitHub
parent cd1902cdf2
commit c95516e5b2
71 changed files with 766 additions and 3964 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.MobState.Components;
using Content.Shared.Pointing.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -18,7 +19,8 @@ namespace Content.Server.Pointing.EntitySystems
internal sealed class RoguePointingSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly ExplosionSystem _explosions = default!;
public override void Initialize()
{
@@ -101,7 +103,10 @@ namespace Content.Server.Pointing.EntitySystems
{
return;
}
_explosion.QueueExplosion(uid, "Default", 50, 3, 10);
_explosions.SpawnExplosion(uid, 0, 2, 1, 1);
SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), component.ExplosionSound.GetSound(), uid);
EntityManager.QueueDeleteEntity(uid);
}
}