Toy Box filled with toys (ready for merge) (#16252)
This commit is contained in:
61
Content.Server/Glue/GlueSystem.cs
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61
Content.Server/Glue/GlueSystem.cs
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@@ -0,0 +1,61 @@
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Content.Shared.Item;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Glue;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Server.Nutrition.Components;
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namespace Content.Server.Glue
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{
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public sealed class GlueSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract);
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}
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// When glue bottle is used on item it will apply the glued and unremoveable components.
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private void OnInteract(EntityUid uid, GlueComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target)
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return;
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if (HasComp<GluedComponent>(target))
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{
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_popup.PopupEntity(Loc.GetString("glue-failure", ("target", Identity.Entity(target, EntityManager))), args.User,
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args.User, PopupType.Medium);
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return;
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}
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if (HasComp<ItemComponent>(target))
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{
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_audio.PlayPvs(component.Squeeze, uid);
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EnsureComp<UnremoveableComponent>(target);
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_popup.PopupEntity(Loc.GetString("glue-success", ("target", Identity.Entity(target, EntityManager))), args.User,
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args.User, PopupType.Medium);
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EnsureComp<GluedComponent>(target);
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}
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if (TryComp<FoodComponent>(uid, out var food))
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{
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_food.DeleteAndSpawnTrash(food, uid, args.User);
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}
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args.Handled = true;
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}
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}
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}
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64
Content.Server/Glue/GluedSystem.cs
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64
Content.Server/Glue/GluedSystem.cs
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@@ -0,0 +1,64 @@
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using Content.Shared.Interaction.Components;
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using Robust.Shared.Timing;
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using Content.Shared.Interaction;
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using Content.Shared.Glue;
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using Content.Shared.Hands.Components;
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namespace Content.Server.Glue;
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public sealed class GluedSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GluedComponent, ComponentInit>(OnGluedInit);
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SubscribeLocalEvent<GluedComponent, InteractHandEvent>(OnPickUp);
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}
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// Timing to remove glued and unremoveable.
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<GluedComponent>();
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while (query.MoveNext(out var uid, out var glue))
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{
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if (!glue.GlueBroken || glue.Glued)
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continue;
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if (_timing.CurTime < glue.GlueTime)
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continue;
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glue.Glued = false;
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glue.GlueBroken = false;
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MetaData(uid).EntityName = glue.BeforeGluedEntityName;
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RemComp<UnremoveableComponent>(uid);
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RemComp<GluedComponent>(uid);
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}
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}
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//Adds the prefix on init.
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private void OnGluedInit(EntityUid uid, GluedComponent component, ComponentInit args)
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{
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var meta = MetaData(uid);
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var name = meta.EntityName;
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component.BeforeGluedEntityName = meta.EntityName;
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meta.EntityName = Loc.GetString("glued-name-prefix", ("target", name));
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}
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// Timers start only when the glued item is picked up.
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private void OnPickUp(EntityUid uid, GluedComponent component, InteractHandEvent args)
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{
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var userHands = Comp<HandsComponent>(args.User);
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if (userHands.ActiveHandEntity == uid)
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{
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component.GlueBroken = true;
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component.GlueTime = _timing.CurTime + component.GlueCooldown;
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}
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}
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}
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@@ -300,7 +300,7 @@ namespace Content.Server.Nutrition.EntitySystems
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DeleteAndSpawnTrash(component, uid, args.User);
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}
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private void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
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public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
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{
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//We're empty. Become trash.
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var position = Transform(food).MapPosition;
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100
Content.Server/Puppet/PuppetDummySystem.cs
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100
Content.Server/Puppet/PuppetDummySystem.cs
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Puppet;
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using Content.Shared.Hands.Components;
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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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namespace Content.Server.Puppet
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{
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public sealed class PuppetDummySystem : SharedPuppetDummySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PuppetDummyComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<PuppetDummyComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PuppetDummyComponent, GotUnequippedHandEvent>(OnUnequippedHand);
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}
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/// <summary>
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/// When used user inserts hand into dummy and the dummy can speak, when used again the user removes hand
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/// from dummy and the dummy cannot speak.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <param name="args"></param>
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private void OnUseInHand(EntityUid uid, PuppetDummyComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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var userHands = Comp<HandsComponent>(args.User);
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if (userHands.ActiveHandEntity == uid && HasComp<MutedComponent>(uid))
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{
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RemComp<MutedComponent>(uid);
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_popupSystem.PopupEntity(Loc.GetString("dummy-insert-hand"), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("dummy-inserted-hand"), uid, uid);
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AddComp<CombatModeComponent>(uid);
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if (!HasComp<GhostTakeoverAvailableComponent>(uid))
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{
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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var ghostRole = AddComp<GhostRoleComponent>(uid);
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ghostRole.RoleName = Loc.GetString("dummy-role-name");
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ghostRole.RoleDescription = Loc.GetString("dummy-role-description");
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}
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}
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else if (userHands.ActiveHandEntity == uid && !HasComp<MutedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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args.Handled = true;
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}
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/// <summary>
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/// When dropped the dummy is muted again.
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/// </summary>
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private void OnDropped(EntityUid uid, PuppetDummyComponent component, DroppedEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// When unequipped from a hand slot the dummy is muted again.
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/// </summary>
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private void OnUnequippedHand(EntityUid uid, PuppetDummyComponent component, GotUnequippedHandEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// Mutes the dummy.
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/// </summary>
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private void MuteDummy(EntityUid uid, PuppetDummyComponent component)
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{
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_popupSystem.PopupEntity(Loc.GetString("dummy-removed-hand"), uid, uid);
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AddComp<MutedComponent>(uid);
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RemComp<CombatModeComponent>(uid);
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}
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}
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}
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@@ -4,6 +4,7 @@ using Content.Server.Popups;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Puppet;
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using Content.Shared.Speech;
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namespace Content.Server.Speech.Muting
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@@ -36,6 +37,7 @@ namespace Content.Server.Speech.Muting
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Handled = true;
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@@ -46,8 +48,13 @@ namespace Content.Server.Speech.Muting
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{
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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if (HasComp<PuppetDummyComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("dummy-cant-speak"), uid, uid);
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Cancel();
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}
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}
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@@ -0,0 +1,40 @@
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.Weapons.Melee.WeaponRandom;
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[RegisterComponent]
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internal sealed class WeaponRandomComponent : Component
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{
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/// <summary>
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/// Amount of damage that will be caused. This is specified in the yaml.
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/// </summary>
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[DataField("damageBonus")]
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public DamageSpecifier DamageBonus = new();
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/// <summary>
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/// Chance for the damage bonus to occur.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float RandomDamageChance = 0.00001f;
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/// <summary>
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/// If this is true then the random damage will occur.
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/// </summary>
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[DataField("randomDamage")]
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public bool RandomDamage = true;
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/// <summary>
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/// If this is true then the weapon will have a unique interaction with cluwnes.
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/// </summary>
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[DataField("antiCluwne")]
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public bool AntiCluwne = true;
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/// <summary>
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/// Noise to play when the damage bonus occurs.
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/// </summary>
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[DataField("damageSound")]
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public SoundSpecifier DamageSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
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}
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@@ -0,0 +1,36 @@
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Random;
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using Content.Shared.Cluwne;
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namespace Content.Server.Weapons.Melee.WeaponRandom;
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public sealed class WeaponRandomSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WeaponRandomComponent, MeleeHitEvent>(OnMeleeHit);
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}
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private void OnMeleeHit(EntityUid uid, WeaponRandomComponent component, MeleeHitEvent args)
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{
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foreach (var entity in args.HitEntities)
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{
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if (HasComp<CluwneComponent>(entity) && component.AntiCluwne)
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{
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_audio.PlayPvs(component.DamageSound, uid);
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args.BonusDamage = component.DamageBonus;
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}
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else if (_random.Prob(component.RandomDamageChance) && component.RandomDamage)
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{
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_audio.PlayPvs(component.DamageSound, uid);
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args.BonusDamage = component.DamageBonus;
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}
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}
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}
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}
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