Spill hand contents when dropping them in a fall (#3304)

* Spill hand contents when dropping them due to falling down

* Better approach

* cleanup

* grammar

* stupid
This commit is contained in:
Clyybber
2021-02-18 21:43:46 +01:00
committed by GitHub
parent 3766410178
commit c996021b5d
6 changed files with 50 additions and 33 deletions

View File

@@ -252,18 +252,19 @@ namespace Content.Server.GameObjects.Components.GUI
/// </summary>
/// <param name="item">The itemcomponent of the item to be dropped</param>
/// <param name="doMobChecks">Check if the item can be dropped</param>
/// <param name="intentional">If the item was dropped intentionally</param>
/// <returns>True if IDropped.Dropped was called, otherwise false</returns>
private bool DroppedInteraction(ItemComponent item, bool doMobChecks)
private bool DroppedInteraction(ItemComponent item, bool doMobChecks, bool intentional)
{
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
if (doMobChecks)
{
if (!interactionSystem.TryDroppedInteraction(Owner, item.Owner))
if (!interactionSystem.TryDroppedInteraction(Owner, item.Owner, intentional))
return false;
}
else
{
interactionSystem.DroppedInteraction(Owner, item.Owner);
interactionSystem.DroppedInteraction(Owner, item.Owner, intentional);
}
return true;
}
@@ -284,7 +285,7 @@ namespace Content.Server.GameObjects.Components.GUI
return false;
}
public bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true)
public bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
{
var hand = GetHand(slot);
if (!CanDrop(slot, doMobChecks) || hand?.Entity == null)
@@ -302,7 +303,7 @@ namespace Content.Server.GameObjects.Components.GUI
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, item.Owner,
ToSharedHand(hand));
if (doDropInteraction && !DroppedInteraction(item, false))
if (doDropInteraction && !DroppedInteraction(item, false, intentional))
return false;
item.RemovedFromSlot();
@@ -325,7 +326,7 @@ namespace Content.Server.GameObjects.Components.GUI
}
public bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true)
public bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
{
if (slot == null)
{
@@ -363,7 +364,7 @@ namespace Content.Server.GameObjects.Components.GUI
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, item.Owner,
ToSharedHand(hand));
if (doDropInteraction && !DroppedInteraction(item, doMobChecks))
if (doDropInteraction && !DroppedInteraction(item, doMobChecks, intentional))
return false;
item.RemovedFromSlot();
@@ -379,7 +380,7 @@ namespace Content.Server.GameObjects.Components.GUI
return true;
}
public bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true)
public bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
{
if (entity == null)
{
@@ -391,15 +392,15 @@ namespace Content.Server.GameObjects.Components.GUI
throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
}
return Drop(slot, coords, doMobChecks, doDropInteraction);
return Drop(slot, coords, doMobChecks, doDropInteraction, intentional);
}
public bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true)
public bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true)
{
return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction);
return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction, intentional);
}
public bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true)
public bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true)
{
if (entity == null)
{
@@ -411,10 +412,10 @@ namespace Content.Server.GameObjects.Components.GUI
throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
}
return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction);
return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction, intentional);
}
public bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true)
public bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
{
if (entity == null)
{
@@ -426,7 +427,7 @@ namespace Content.Server.GameObjects.Components.GUI
throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
}
return Drop(slot, targetContainer, doMobChecks, doDropInteraction);
return Drop(slot, targetContainer, doMobChecks, doDropInteraction, intentional);
}
/// <summary>