Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
@@ -1,9 +1,7 @@
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using System.Globalization;
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using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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@@ -16,11 +14,9 @@ using Content.Shared.CCVar;
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using Content.Shared.Communications;
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using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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namespace Content.Server.Communications
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{
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@@ -262,6 +258,9 @@ namespace Content.Server.Communications
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comp.AnnouncementCooldownRemaining = comp.DelayBetweenAnnouncements;
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UpdateCommsConsoleInterface(uid, comp);
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var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Session.AttachedEntity);
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RaiseLocalEvent(ref ev);
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// allow admemes with vv
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Loc.TryGetString(comp.AnnouncementDisplayName, out var title);
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title ??= comp.AnnouncementDisplayName;
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@@ -291,6 +290,15 @@ namespace Content.Server.Communications
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
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return;
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}
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var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
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RaiseLocalEvent(ref ev);
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if (ev.Cancelled)
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{
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_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, message.Session);
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return;
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}
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_roundEndSystem.RequestRoundEnd(uid);
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has called the shuttle.");
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}
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@@ -309,4 +317,29 @@ namespace Content.Server.Communications
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has recalled the shuttle.");
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}
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}
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/// <summary>
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/// Raised on announcement
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/// </summary>
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[ByRefEvent]
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public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
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{
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public EntityUid Uid = Uid;
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public CommunicationsConsoleComponent Component = Component;
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public EntityUid? Sender = Sender;
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public string Text = Text;
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}
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/// <summary>
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/// Raised on shuttle call attempt. Can be cancelled
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/// </summary>
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[ByRefEvent]
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public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
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{
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public bool Cancelled = false;
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public EntityUid Uid = Uid;
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public CommunicationsConsoleComponent Component = Component;
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public EntityUid? Sender = Sender;
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public string? Reason;
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}
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}
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@@ -104,6 +104,7 @@ public sealed partial class GameTicker
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_sawmill.Info($"Started game rule {ToPrettyString(ruleEntity)}");
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ruleData.Active = true;
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ruleData.ActivatedAt = _gameTiming.CurTime;
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var ev = new GameRuleStartedEvent(ruleEntity, id);
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RaiseLocalEvent(ruleEntity, ref ev, true);
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return true;
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@@ -1,4 +1,6 @@
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namespace Content.Server.GameTicking.Rules.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Component attached to all gamerule entities.
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@@ -14,6 +16,12 @@ public sealed partial class GameRuleComponent : Component
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[DataField("active")]
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public bool Active;
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/// <summary>
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/// Game time when game rule was activated
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/// </summary>
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[DataField("activatedAt", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan ActivatedAt;
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/// <summary>
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/// Whether or not the gamerule finished.
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/// Used for tracking whether a non-active gamerule has been started before.
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@@ -0,0 +1,9 @@
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Tags grid as nuke ops shuttle
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/// </summary>
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[RegisterComponent]
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public sealed partial class NukeOpsShuttleComponent : Component
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{
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}
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@@ -1,15 +1,13 @@
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using Content.Server.NPC.Components;
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using Content.Server.StationEvents.Events;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking.Rules.Components;
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@@ -44,6 +42,48 @@ public sealed partial class NukeopsRuleComponent : Component
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[DataField("spawnOutpost")]
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public bool SpawnOutpost = true;
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/// <summary>
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/// Whether or not nukie left their outpost
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/// </summary>
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[DataField("leftOutpost")]
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public bool LeftOutpost = false;
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/// <summary>
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/// Enables opportunity to get extra TC for war declaration
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/// </summary>
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[DataField("canEnableWarOps")]
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public bool CanEnableWarOps = true;
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/// <summary>
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/// Indicates time when war has been declared, null if not declared
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/// </summary>
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[DataField("warDeclaredTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan? WarDeclaredTime;
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/// <summary>
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/// This amount of TC will be given to each nukie
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/// </summary>
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[DataField("warTCAmountPerNukie")]
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public int WarTCAmountPerNukie = 40;
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/// <summary>
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/// Time allowed for declaration of war
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/// </summary>
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[DataField("warDeclarationDelay")]
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public TimeSpan WarDeclarationDelay = TimeSpan.FromMinutes(6);
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/// <summary>
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/// Delay between war declaration and nuke ops arrival on station map. Gives crew time to prepare
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/// </summary>
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[DataField("warNukieArriveDelay")]
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public TimeSpan? WarNukieArriveDelay = TimeSpan.FromMinutes(15);
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/// <summary>
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/// Minimal operatives count for war declaration
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/// </summary>
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[DataField("warDeclarationMinOps")]
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public int WarDeclarationMinOps = 4;
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[DataField("spawnPointProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnPointPrototype = "SpawnPointNukies";
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@@ -1,7 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Commands;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.Communications;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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@@ -11,30 +14,40 @@ using Content.Server.Mind.Components;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.Systems;
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using Content.Server.Nuke;
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using Content.Server.NukeOps;
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using Content.Server.Popups;
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using Content.Server.Preferences.Managers;
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using Content.Server.Roles;
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using Content.Server.RoundEnd;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Nuke;
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using Content.Shared.NukeOps;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Store;
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using Content.Shared.Tag;
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using Content.Shared.Zombies;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking.Rules;
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@@ -58,6 +71,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly RoleSystem _roles = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly StoreSystem _storeSystem = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly WarDeclaratorSystem _warDeclaratorSystem = default!;
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[ValidatePrototypeId<CurrencyPrototype>]
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private const string TelecrystalCurrencyPrototype = "Telecrystal";
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[ValidatePrototypeId<TagPrototype>]
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private const string NukeOpsUplinkTagPrototype = "NukeOpsUplink";
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[ValidatePrototypeId<AntagPrototype>]
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public const string NukeopsId = "Nukeops";
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@@ -78,6 +103,119 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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SubscribeLocalEvent<NukeOperativeComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<NukeOperativeComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<NukeOperativeComponent, EntityZombifiedEvent>(OnOperativeZombified);
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SubscribeLocalEvent<CommunicationConsoleCallShuttleAttemptEvent>(OnShuttleCallAttempt);
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SubscribeLocalEvent<ShuttleConsoleFTLTravelStartEvent>(OnShuttleConsoleFTLStart);
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SubscribeLocalEvent<ConsoleFTLAttemptEvent>(OnShuttleFTLAttempt);
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}
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/// <summary>
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/// Returns true when the player with UID opUid is a nuclear operative. Prevents random
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/// people from using the war declarator outside of the game mode.
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/// </summary>
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public bool TryGetRuleFromOperative(EntityUid opUid, [NotNullWhen(true)] out (NukeopsRuleComponent, GameRuleComponent)? comps)
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{
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comps = null;
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var query = EntityQueryEnumerator<NukeopsRuleComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEnt, out var nukeops, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleEnt, gameRule))
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continue;
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var found = nukeops.OperativePlayers.Values.Any(v => v.AttachedEntity == opUid);
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if (found)
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{
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comps = (nukeops, gameRule);
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Search rule components by grid uid
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/// </summary>
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public bool TryGetRuleFromGrid(EntityUid gridId, [NotNullWhen(true)] out (NukeopsRuleComponent, GameRuleComponent)? comps)
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{
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comps = null;
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var query = EntityQueryEnumerator<NukeopsRuleComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEnt, out var nukeops, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleEnt, gameRule))
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continue;
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if (gridId == nukeops.NukieShuttle || gridId == nukeops.NukieOutpost)
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{
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comps = (nukeops, gameRule);
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Returns conditions for war declaration
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/// </summary>
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public WarConditionStatus GetWarCondition(NukeopsRuleComponent nukieRule, GameRuleComponent gameRule)
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{
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if (!nukieRule.CanEnableWarOps)
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return WarConditionStatus.NO_WAR_UNKNOWN;
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if (nukieRule.WarDeclaredTime != null && nukieRule.WarNukieArriveDelay != null)
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{
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// Nukies must wait some time after declaration of war to get on the station
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var warTime = _gameTiming.CurTime.Subtract(nukieRule.WarDeclaredTime.Value);
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if (warTime > nukieRule.WarNukieArriveDelay)
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{
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return WarConditionStatus.WAR_READY;
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}
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return WarConditionStatus.WAR_DELAY;
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}
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if (nukieRule.OperativePlayers.Count < nukieRule.WarDeclarationMinOps)
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return WarConditionStatus.NO_WAR_SMALL_CREW;
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if (nukieRule.LeftOutpost)
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return WarConditionStatus.NO_WAR_SHUTTLE_DEPARTED;
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var gameruleTime = _gameTiming.CurTime.Subtract(gameRule.ActivatedAt);
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if (gameruleTime > nukieRule.WarDeclarationDelay)
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return WarConditionStatus.NO_WAR_TIMEOUT;
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return WarConditionStatus.YES_WAR;
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}
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public void DeclareWar(EntityUid opsUid, string msg, string title, SoundSpecifier? announcementSound = null, Color? colorOverride = null)
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{
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if (!TryGetRuleFromOperative(opsUid, out var comps))
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return;
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var nukieRule = comps.Value.Item1;
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nukieRule.WarDeclaredTime = _gameTiming.CurTime;
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_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: announcementSound, colorOverride: colorOverride);
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DistributeExtraTC(nukieRule);
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_warDeclaratorSystem.RefreshAllUI(comps.Value.Item1, comps.Value.Item2);
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}
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private void DistributeExtraTC(NukeopsRuleComponent nukieRule)
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{
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var enumerator = EntityQueryEnumerator<StoreComponent>();
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while (enumerator.MoveNext(out var uid, out var component))
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{
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if (!_tag.HasTag(uid, NukeOpsUplinkTagPrototype))
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continue;
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if (!nukieRule.NukieOutpost.HasValue)
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continue;
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if (Transform(uid).MapID != Transform(nukieRule.NukieOutpost.Value).MapID) // Will receive bonus TC only on their start outpost
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continue;
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_storeSystem.TryAddCurrency(new () { { TelecrystalCurrencyPrototype, nukieRule.WarTCAmountPerNukie } }, uid, component);
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var msg = Loc.GetString("store-currency-war-boost-given", ("target", uid));
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_popupSystem.PopupEntity(msg, uid);
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}
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}
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private void OnComponentInit(EntityUid uid, NukeOperativeComponent component, ComponentInit args)
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@@ -597,7 +735,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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if (!_mindSystem.TryGetMind(uid, out var mindId, out var mind))
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return;
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foreach (var nukeops in EntityQuery<NukeopsRuleComponent>())
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foreach (var (nukeops, gameRule) in EntityQuery<NukeopsRuleComponent, GameRuleComponent>())
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{
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if (nukeops.OperativeMindPendingData.TryGetValue(uid, out var role) || !nukeops.SpawnOutpost || !nukeops.EndsRound)
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{
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@@ -615,6 +753,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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var name = MetaData(uid).EntityName;
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nukeops.OperativePlayers.Add(name, playerSession);
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_warDeclaratorSystem.RefreshAllUI(nukeops, gameRule);
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if (GameTicker.RunLevel != GameRunLevel.InRound)
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return;
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@@ -680,6 +819,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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_shuttle.TryFTLDock(shuttleId, shuttle, component.NukieOutpost.Value);
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}
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AddComp<NukeOpsShuttleComponent>(shuttleId);
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component.NukiePlanet = mapId;
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component.NukieShuttle = shuttleId;
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return true;
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@@ -856,6 +997,81 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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}
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}
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private void OnShuttleFTLAttempt(ref ConsoleFTLAttemptEvent ev)
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{
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var query = EntityQueryEnumerator<NukeopsRuleComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleUid, out var nukeops, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleUid, gameRule))
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continue;
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if (nukeops.NukieOutpost == null ||
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nukeops.WarDeclaredTime == null ||
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nukeops.WarNukieArriveDelay == null ||
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ev.Uid != nukeops.NukieShuttle)
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continue;
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var mapOutpost = Transform(nukeops.NukieOutpost.Value).MapID;
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var mapShuttle = Transform(ev.Uid).MapID;
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if (mapOutpost == mapShuttle)
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{
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var timeAfterDeclaration = _gameTiming.CurTime.Subtract(nukeops.WarDeclaredTime.Value);
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var timeRemain = nukeops.WarNukieArriveDelay.Value.Subtract(timeAfterDeclaration);
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if (timeRemain > TimeSpan.Zero)
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{
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ev.Cancelled = true;
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ev.Reason = Loc.GetString("war-ops-infiltrator-unavailable", ("minutes", timeRemain.Minutes), ("seconds", timeRemain.Seconds));
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}
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}
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}
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}
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private void OnShuttleConsoleFTLStart(ref ShuttleConsoleFTLTravelStartEvent ev)
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{
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var query = EntityQueryEnumerator<NukeopsRuleComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleUid, out var nukeops, out var gameRule))
|
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{
|
||||
if (!GameTicker.IsGameRuleAdded(ruleUid, gameRule))
|
||||
continue;
|
||||
|
||||
var gridUid = Transform(ev.Uid).GridUid;
|
||||
if (nukeops.NukieOutpost == null ||
|
||||
gridUid == null ||
|
||||
gridUid.Value != nukeops.NukieShuttle)
|
||||
continue;
|
||||
|
||||
var mapOutpost = Transform(nukeops.NukieOutpost.Value).MapID;
|
||||
var mapShuttle = Transform(ev.Uid).MapID;
|
||||
|
||||
if (mapOutpost == mapShuttle)
|
||||
{
|
||||
nukeops.LeftOutpost = true;
|
||||
|
||||
if (TryGetRuleFromGrid(gridUid.Value, out var comps))
|
||||
_warDeclaratorSystem.RefreshAllUI(comps.Value.Item1, comps.Value.Item2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShuttleCallAttempt(ref CommunicationConsoleCallShuttleAttemptEvent ev)
|
||||
{
|
||||
var query = EntityQueryEnumerator<NukeopsRuleComponent, GameRuleComponent>();
|
||||
while (query.MoveNext(out var ruleUid, out var nukeops, out var gameRule))
|
||||
{
|
||||
if (!GameTicker.IsGameRuleAdded(ruleUid, gameRule))
|
||||
continue;
|
||||
|
||||
// Can't call while nukies are preparing to arrive
|
||||
if (GetWarCondition(nukeops, gameRule) == WarConditionStatus.WAR_DELAY)
|
||||
{
|
||||
ev.Cancelled = true;
|
||||
ev.Reason = Loc.GetString("war-ops-shuttle-call-unavailable");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Started(EntityUid uid, NukeopsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
base.Started(uid, component, gameRule, args);
|
||||
|
||||
48
Content.Server/NukeOps/WarDeclaratorComponent.cs
Normal file
48
Content.Server/NukeOps/WarDeclaratorComponent.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.NukeOps;
|
||||
|
||||
/// <summary>
|
||||
/// Used with NukeOps game rule to send war declaration announcement
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class WarDeclaratorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom war declaration message. If empty, use default.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("message")]
|
||||
public string Message;
|
||||
|
||||
/// <summary>
|
||||
/// Permission to customize message text
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("allowEditingMessage")]
|
||||
public bool AllowEditingMessage = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("maxMessageLength")]
|
||||
public int MaxMessageLength = 512;
|
||||
|
||||
/// <summary>
|
||||
/// War declarement text color
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("color")]
|
||||
public Color DeclarementColor = Color.Red;
|
||||
|
||||
/// <summary>
|
||||
/// War declarement sound file path
|
||||
/// </summary>
|
||||
[DataField("sound")]
|
||||
public SoundSpecifier DeclarementSound = new SoundPathSpecifier("/Audio/Announcements/war.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Fluent ID for the declarement title
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("title")]
|
||||
public string DeclarementTitle = "comms-console-announcement-title-nukie";
|
||||
}
|
||||
127
Content.Server/NukeOps/WarDeclaratorSystem.cs
Normal file
127
Content.Server/NukeOps/WarDeclaratorSystem.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.NukeOps;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.NukeOps;
|
||||
|
||||
/// <summary>
|
||||
/// This handles nukeops special war mode declaration device and directly using nukeops game rule
|
||||
/// </summary>
|
||||
public sealed class WarDeclaratorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly NukeopsRuleSystem _nukeopsRuleSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<WarDeclaratorComponent, WarDeclaratorActivateMessage>(OnActivated);
|
||||
SubscribeLocalEvent<WarDeclaratorComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenUI);
|
||||
}
|
||||
|
||||
private void OnAttemptOpenUI(EntityUid uid, WarDeclaratorComponent component, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!_nukeopsRuleSystem.TryGetRuleFromOperative(args.User, out var comps))
|
||||
{
|
||||
var msg = Loc.GetString("war-declarator-not-nukeops");
|
||||
_popupSystem.PopupEntity(msg, uid);
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateUI(uid, comps.Value.Item1, comps.Value.Item2);
|
||||
}
|
||||
|
||||
private void OnActivated(EntityUid uid, WarDeclaratorComponent component, WarDeclaratorActivateMessage args)
|
||||
{
|
||||
if (!args.Session.AttachedEntity.HasValue ||
|
||||
!_nukeopsRuleSystem.TryGetRuleFromOperative(args.Session.AttachedEntity.Value, out var comps))
|
||||
return;
|
||||
|
||||
var condition = _nukeopsRuleSystem.GetWarCondition(comps.Value.Item1, comps.Value.Item2);
|
||||
if (condition != WarConditionStatus.YES_WAR)
|
||||
{
|
||||
UpdateUI(uid, comps.Value.Item1, comps.Value.Item2);
|
||||
return;
|
||||
}
|
||||
|
||||
var text = (args.Message.Length <= component.MaxMessageLength ? args.Message.Trim() : $"{args.Message.Trim().Substring(0, 256)}...").ToCharArray();
|
||||
|
||||
// No more than 2 newlines, other replaced to spaces
|
||||
var newlines = 0;
|
||||
for (var i = 0; i < text.Length; i++)
|
||||
{
|
||||
if (text[i] != '\n')
|
||||
continue;
|
||||
|
||||
if (newlines >= 2)
|
||||
text[i] = ' ';
|
||||
|
||||
newlines++;
|
||||
}
|
||||
|
||||
string message = new string(text);
|
||||
if (component.AllowEditingMessage && message != string.Empty)
|
||||
{
|
||||
component.Message = message;
|
||||
}
|
||||
else
|
||||
{
|
||||
message = Loc.GetString("war-declarator-default-message");
|
||||
}
|
||||
var title = Loc.GetString(component.DeclarementTitle);
|
||||
|
||||
_nukeopsRuleSystem.DeclareWar(args.Session.AttachedEntity.Value, message, title, component.DeclarementSound, component.DeclarementColor);
|
||||
|
||||
if (args.Session.AttachedEntity != null)
|
||||
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(args.Session.AttachedEntity.Value):player} has declared war with this text: {message}");
|
||||
}
|
||||
|
||||
public void RefreshAllUI(NukeopsRuleComponent nukeops, GameRuleComponent gameRule)
|
||||
{
|
||||
var enumerator = EntityQueryEnumerator<WarDeclaratorComponent>();
|
||||
while (enumerator.MoveNext(out var uid, out _))
|
||||
{
|
||||
UpdateUI(uid, nukeops, gameRule);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateUI(EntityUid declaratorUid, NukeopsRuleComponent nukeops, GameRuleComponent gameRule)
|
||||
{
|
||||
var condition = _nukeopsRuleSystem.GetWarCondition(nukeops, gameRule);
|
||||
|
||||
TimeSpan startTime;
|
||||
TimeSpan delayTime;
|
||||
switch(condition)
|
||||
{
|
||||
case WarConditionStatus.YES_WAR:
|
||||
startTime = gameRule.ActivatedAt;
|
||||
delayTime = nukeops.WarDeclarationDelay;
|
||||
break;
|
||||
case WarConditionStatus.WAR_DELAY:
|
||||
startTime = nukeops.WarDeclaredTime!.Value;
|
||||
delayTime = nukeops.WarNukieArriveDelay!.Value;
|
||||
break;
|
||||
default:
|
||||
startTime = TimeSpan.Zero;
|
||||
delayTime = TimeSpan.Zero;
|
||||
break;
|
||||
}
|
||||
|
||||
_userInterfaceSystem.TrySetUiState(
|
||||
declaratorUid,
|
||||
WarDeclaratorUiKey.Key,
|
||||
new WarDeclaratorBoundUserInterfaceState(
|
||||
condition,
|
||||
nukeops.WarDeclarationMinOps,
|
||||
delayTime,
|
||||
startTime));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Content.Server.Shuttles.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when shuttle console approved FTL
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ShuttleConsoleFTLTravelStartEvent(EntityUid Uid)
|
||||
{
|
||||
public EntityUid Uid = Uid;
|
||||
}
|
||||
@@ -122,6 +122,9 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
var tagEv = new FTLTagEvent();
|
||||
RaiseLocalEvent(xform.GridUid.Value, ref tagEv);
|
||||
|
||||
var ev = new ShuttleConsoleFTLTravelStartEvent(uid);
|
||||
RaiseLocalEvent(ref ev);
|
||||
|
||||
_shuttle.FTLTravel(xform.GridUid.Value, shuttle, args.Destination, dock: dock, priorityTag: tagEv.Tag);
|
||||
}
|
||||
|
||||
@@ -211,7 +214,7 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
{
|
||||
RemovePilot(user, pilotComponent);
|
||||
|
||||
// This feels backwards; is this intended to be a toggle?
|
||||
// This feels backwards; is this intended to be a toggle?
|
||||
if (console == uid)
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user