Botany produce fix (#622)

https://github.com/space-wizards/space-station-14/pull/27210
This commit is contained in:
RedBurningPhoenix
2024-08-15 17:16:00 +05:00
committed by GitHub
parent aa8dc511da
commit c9b7cfd868
2 changed files with 25 additions and 7 deletions

View File

@@ -40,7 +40,7 @@ public sealed class MutationSystem : EntitySystem
}
// Add up everything in the bits column and put the number here.
const int totalbits = 275;
const int totalbits = 270;
// Tolerances (55)
MutateFloat(ref seed.NutrientConsumption , 0.05f, 1.2f, 5, totalbits, severity);
@@ -66,7 +66,7 @@ public sealed class MutationSystem : EntitySystem
// Kill the plant (30)
MutateBool(ref seed.Viable , false, 30, totalbits, severity);
// Fun (90)
// Fun (80)
MutateBool(ref seed.Seedless , true , 10, totalbits, severity);
MutateBool(ref seed.Slip , true , 10, totalbits, severity);
MutateBool(ref seed.Sentient , true , 10, totalbits, severity);
@@ -153,6 +153,12 @@ public sealed class MutationSystem : EntitySystem
if (!Random(probBitflip))
return;
if (min == max)
{
val = min;
return;
}
// Starting number of bits that are high, between 0 and bits.
// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
@@ -186,10 +192,22 @@ public sealed class MutationSystem : EntitySystem
if (!Random(probBitflip))
return;
if (min == max)
{
val = min;
return;
}
// Starting number of bits that are high, between 0 and bits.
// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
// val may be outside the range of min/max due to starting prototype values, so clamp.
valInt = Math.Clamp(valInt, 0, bits);
// Probability that the bit flip increases n.
// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasive it it.
// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasing it.
// In other words, it tends to go to the middle.
float probIncrease = 1 - (float)val / bits;
float probIncrease = 1 - (float)valInt / bits;
int valMutated;
if (Random(probIncrease))
{
@@ -274,7 +292,7 @@ public sealed class MutationSystem : EntitySystem
seedChemQuantity.Max = 1 + amount;
seedChemQuantity.Inherent = false;
}
int potencyDivisor = (int) Math.Ceiling(100.0f / seedChemQuantity.Max);
int potencyDivisor = (int)Math.Ceiling(100.0f / seedChemQuantity.Max);
seedChemQuantity.PotencyDivisor = potencyDivisor;
chemicals[chemicalId] = seedChemQuantity;
}