Botany produce fix (#622)
https://github.com/space-wizards/space-station-14/pull/27210
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@@ -40,7 +40,7 @@ public sealed class MutationSystem : EntitySystem
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}
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// Add up everything in the bits column and put the number here.
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const int totalbits = 275;
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const int totalbits = 270;
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// Tolerances (55)
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MutateFloat(ref seed.NutrientConsumption , 0.05f, 1.2f, 5, totalbits, severity);
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@@ -66,7 +66,7 @@ public sealed class MutationSystem : EntitySystem
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// Kill the plant (30)
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MutateBool(ref seed.Viable , false, 30, totalbits, severity);
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// Fun (90)
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// Fun (80)
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MutateBool(ref seed.Seedless , true , 10, totalbits, severity);
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MutateBool(ref seed.Slip , true , 10, totalbits, severity);
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MutateBool(ref seed.Sentient , true , 10, totalbits, severity);
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@@ -153,6 +153,12 @@ public sealed class MutationSystem : EntitySystem
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if (!Random(probBitflip))
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return;
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if (min == max)
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{
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val = min;
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return;
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}
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// Starting number of bits that are high, between 0 and bits.
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// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
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int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
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@@ -186,10 +192,22 @@ public sealed class MutationSystem : EntitySystem
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if (!Random(probBitflip))
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return;
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if (min == max)
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{
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val = min;
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return;
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}
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// Starting number of bits that are high, between 0 and bits.
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// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
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int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
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// val may be outside the range of min/max due to starting prototype values, so clamp.
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valInt = Math.Clamp(valInt, 0, bits);
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// Probability that the bit flip increases n.
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// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasive it it.
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// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasing it.
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// In other words, it tends to go to the middle.
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float probIncrease = 1 - (float)val / bits;
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float probIncrease = 1 - (float)valInt / bits;
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int valMutated;
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if (Random(probIncrease))
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{
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@@ -274,7 +292,7 @@ public sealed class MutationSystem : EntitySystem
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seedChemQuantity.Max = 1 + amount;
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seedChemQuantity.Inherent = false;
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}
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int potencyDivisor = (int) Math.Ceiling(100.0f / seedChemQuantity.Max);
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int potencyDivisor = (int)Math.Ceiling(100.0f / seedChemQuantity.Max);
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seedChemQuantity.PotencyDivisor = potencyDivisor;
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chemicals[chemicalId] = seedChemQuantity;
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}
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