Fix ghost FOV bug (#21614)

This commit is contained in:
Leon Friedrich
2023-11-13 05:36:00 +11:00
committed by GitHub
parent b9b706bda9
commit c9e2a91f13
5 changed files with 50 additions and 58 deletions

View File

@@ -14,8 +14,8 @@ namespace Content.Client.Ghost
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
[Dependency] private readonly EyeSystem _eye = default!;
public int AvailableGhostRoleCount { get; private set; }
@@ -36,7 +36,7 @@ namespace Content.Client.Ghost
var query = AllEntityQuery<GhostComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
sprite.Visible = value || uid == _playerManager.LocalPlayer?.ControlledEntity;
sprite.Visible = value || uid == _playerManager.LocalEntity;
}
}
}
@@ -62,39 +62,37 @@ namespace Content.Client.Ghost
SubscribeLocalEvent<GhostComponent, LocalPlayerAttachedEvent>(OnGhostPlayerAttach);
SubscribeLocalEvent<GhostComponent, LocalPlayerDetachedEvent>(OnGhostPlayerDetach);
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnPlayerAttach);
SubscribeNetworkEvent<GhostWarpsResponseEvent>(OnGhostWarpsResponse);
SubscribeNetworkEvent<GhostUpdateGhostRoleCountEvent>(OnUpdateGhostRoleCount);
SubscribeLocalEvent<GhostComponent, ToggleLightingActionEvent>(OnToggleLighting);
SubscribeLocalEvent<GhostComponent, ToggleFoVActionEvent>(OnToggleFoV);
SubscribeLocalEvent<EyeComponent, ToggleLightingActionEvent>(OnToggleLighting);
SubscribeLocalEvent<EyeComponent, ToggleFoVActionEvent>(OnToggleFoV);
SubscribeLocalEvent<GhostComponent, ToggleGhostsActionEvent>(OnToggleGhosts);
}
private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
if (TryComp(uid, out SpriteComponent? sprite))
sprite.Visible = GhostVisibility;
sprite.Visible = GhostVisibility || uid == _playerManager.LocalEntity;
}
private void OnToggleLighting(EntityUid uid, GhostComponent component, ToggleLightingActionEvent args)
private void OnToggleLighting(EntityUid uid, EyeComponent component, ToggleLightingActionEvent args)
{
if (args.Handled)
return;
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup"), args.Performer);
_lightManager.Enabled = !_lightManager.Enabled;
_contentEye.RequestToggleLight(uid, component);
args.Handled = true;
}
private void OnToggleFoV(EntityUid uid, GhostComponent component, ToggleFoVActionEvent args)
private void OnToggleFoV(EntityUid uid, EyeComponent component, ToggleFoVActionEvent args)
{
if (args.Handled)
return;
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-fov-popup"), args.Performer);
_contentEye.RequestToggleFov(uid);
_contentEye.RequestToggleFov(uid, component);
args.Handled = true;
}
@@ -105,7 +103,7 @@ namespace Content.Client.Ghost
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-ghost-visibility-popup"), args.Performer);
if (uid == _playerManager.LocalPlayer?.ControlledEntity)
if (uid == _playerManager.LocalEntity)
ToggleGhostVisibility();
args.Handled = true;
@@ -118,26 +116,16 @@ namespace Content.Client.Ghost
_actions.RemoveAction(uid, component.ToggleGhostsActionEntity);
_actions.RemoveAction(uid, component.ToggleGhostHearingActionEntity);
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
if (uid != _playerManager.LocalEntity)
return;
_lightManager.Enabled = true;
if (component.IsAttached)
{
GhostVisibility = false;
}
GhostVisibility = false;
PlayerRemoved?.Invoke(component);
}
private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, LocalPlayerAttachedEvent localPlayerAttachedEvent)
{
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
return;
GhostVisibility = true;
component.IsAttached = true;
PlayerAttached?.Invoke(component);
}
@@ -146,32 +134,16 @@ namespace Content.Client.Ghost
if (TryComp<SpriteComponent>(uid, out var sprite))
sprite.LayerSetColor(0, component.color);
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
if (uid != _playerManager.LocalEntity)
return;
PlayerUpdated?.Invoke(component);
}
private bool PlayerDetach(EntityUid uid)
{
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
return false;
GhostVisibility = false;
PlayerDetached?.Invoke();
return true;
}
private void OnGhostPlayerDetach(EntityUid uid, GhostComponent component, LocalPlayerDetachedEvent args)
{
if (PlayerDetach(uid))
component.IsAttached = false;
}
private void OnPlayerAttach(LocalPlayerAttachedEvent ev)
{
if (!HasComp<GhostComponent>(ev.Entity))
PlayerDetach(ev.Entity);
GhostVisibility = false;
PlayerDetached?.Invoke();
}
private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)