diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index 684a2d3e8b..ca96c922e2 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -1,11 +1,4 @@ Entries: -- author: EmoGarbage404 - changes: - - {message: The security techfab now starts with all technologies unlocked., type: Tweak} - - {message: Removed security tech tree from science., type: Remove} - - {message: Department lathes no longer print common items., type: Tweak} - id: 1875 - time: '2022-07-05T19:56:58.0000000+00:00' - author: themias changes: - {message: You can no longer become so hungry that you ascend hunger, type: Fix} @@ -2916,3 +2909,21 @@ Entries: - {message: Fixed revenants spawning out into space when killed., type: Fix} id: 2374 time: '2022-09-29T02:30:48.0000000+00:00' +- author: metalgearsloth + changes: + - {message: Melee combat swings are now predicted. The damage effect still only + shows when the server confirms the hit., type: Fix} + - {message: Melee combat sprite lunge direction has been fixed., type: Fix} + - {message: 'You won''t pick up items (e.g. rats, spears) when trying to melee them + anymore.', type: Fix} + - {message: Melee combat now has light and heavy attacks. Light attacks under your + cursor and heavy attack in your cursor's direction. Heavy attacks also do more + DPS and can cleave but require a windup., type: Add} + - {message: Disarm is now on right-click when you have a free hand., type: Tweak} + - {message: The context menu won't show up when in combat mode anymore as right-click + has been repurposed., type: Tweak} + - {message: Most melee values have been tweaked (mainly attack rates and damage + values) to make weapons more distinct. DPS values are similar (excluding the + change in frequency on bleeding / chemical injection procs)., type: Tweak} + id: 2375 + time: '2022-09-29T05:51:59.0000000+00:00'