For @Tomeno; Shader form of Cooldown Animation (#1113)

Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
This commit is contained in:
Tyler Young
2020-06-12 12:53:41 -04:00
committed by GitHub
parent 4b9a6c18fe
commit ca1d255b6c
3 changed files with 57 additions and 26 deletions

View File

@@ -0,0 +1,6 @@
- type: shader
id: CooldownAnimation
kind: source
path: "/Shaders/cooldown.swsl"
params:
progress: 0

View File

@@ -0,0 +1,25 @@
light_mode unshaded;
const float PI = 3.14159265;
uniform float progress = 0.0;
void fragment() {
vec4 col = texture(TEXTURE, UV);
vec2 center = vec2(0.5,0.5);
vec2 delta = UV.xy - center;
float angle = atan(delta.x, -delta.y) + PI;
float dist = length(delta);
float dist_fwidth = fwidth(dist) * 0.67;
float dist_alpha = smoothstep(0.1-dist_fwidth, 0.1, abs(dist-0.35));
float angle_delta = (progress * PI * 2) - angle;
float arc_length = angle_delta * dist;
float angle_alpha = progress > 0 ? smoothstep(dist_fwidth, 0.0, arc_length) : 0.0;
COLOR = vec4(col.xyz, 1-max(dist_alpha, angle_alpha));
}