Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -1,9 +1,9 @@
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using JetBrains.Annotations;
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using Content.Client.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Content.Shared.Atmos;
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using System;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Commands
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{
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@@ -1,7 +1,7 @@
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using Content.Client.GameObjects.EntitySystems.AI;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Commands
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{
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@@ -4,13 +4,12 @@ using System;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.Interfaces;
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using Content.Shared.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using DrawDepth = Content.Shared.GameObjects.DrawDepth;
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namespace Content.Client.Commands
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{
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@@ -1,7 +1,7 @@
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using Content.Client.GameObjects.EntitySystems.AI;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Commands
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{
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@@ -3,7 +3,7 @@ using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Commands
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@@ -2,7 +2,7 @@
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Commands
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@@ -1,6 +1,6 @@
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using Content.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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namespace Content.Client.Commands
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