Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -4,15 +4,11 @@ using Content.Shared.Chemistry;
using Content.Shared.Kitchen;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;

View File

@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Kitchen;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Audio;
using Robust.Shared.Log;

View File

@@ -1,16 +1,13 @@
using System.Collections.Generic;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Content.Shared.Kitchen;
using Robust.Shared.GameObjects;
using Content.Shared.Chemistry;
using Robust.Shared.IoC;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Client.GameObjects;

View File

@@ -1,5 +1,4 @@
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using static Content.Shared.Kitchen.SharedReagentGrinderComponent;
namespace Content.Client.GameObjects.Components.Kitchen