Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -1,19 +1,11 @@
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using System;
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using System.Threading;
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using Content.Client.Graphics.Overlays;
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using Content.Shared.GameObjects.Components.Weapons;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timers.Timer;
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using Robust.Shared.Timing;
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namespace Content.Client.GameObjects.Components.Weapons
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{
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@@ -2,7 +2,6 @@ using Content.Shared.GameObjects.Components.Weapons.Melee;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Weapons.Melee
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@@ -2,7 +2,7 @@
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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@@ -1,5 +1,4 @@
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using System;
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using Content.Client.Animations;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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@@ -11,8 +10,8 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -1,8 +1,7 @@
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
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{
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@@ -2,8 +2,7 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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@@ -1,7 +1,6 @@
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
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{
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