Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -2,12 +2,10 @@ using System;
using System.Collections.Generic;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.AI;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;

View File

@@ -2,14 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.AI;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -2,7 +2,7 @@
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;

View File

@@ -5,8 +5,7 @@ using Content.Shared.GameObjects.EntitySystems.Atmos;
using Content.Shared.Atmos;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.Interfaces.Map;
using Robust.Client.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -1,6 +1,6 @@
using Content.Client.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -4,7 +4,7 @@ using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;

View File

@@ -4,7 +4,7 @@ using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;

View File

@@ -8,9 +8,9 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -8,11 +8,9 @@ using Content.Shared.Input;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Player;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -1,9 +1,7 @@
#nullable enable
using System;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;

View File

@@ -4,11 +4,10 @@ using System.Collections.Generic;
using Content.Client.GameObjects.Components;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -4,11 +4,10 @@ using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Client.GameObjects.EntitySystems.DoAfter
{

View File

@@ -9,18 +9,13 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;

View File

@@ -5,15 +5,12 @@ using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -6,11 +6,8 @@ using Content.Shared.Atmos;
using Content.Shared.GameObjects.EntitySystems.Atmos;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -3,10 +3,6 @@ using System.Linq;
using Content.Client.GameObjects.Components.IconSmoothing;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,10 +1,10 @@
using Content.Client.GameObjects.Components.Instruments;
using Content.Shared;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Client.GameObjects.EntitySystems
{

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@@ -1,5 +1,5 @@
using Content.Client.GameObjects.Components.Markers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Client.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{

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@@ -4,16 +4,12 @@ using Content.Client.GameObjects.Components.Weapons.Melee;
using Content.Shared.GameObjects.Components.Weapons.Melee;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using static Content.Shared.GameObjects.EntitySystemMessages.MeleeWeaponSystemMessages;
namespace Content.Client.GameObjects.EntitySystems

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@@ -4,7 +4,7 @@ using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems

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@@ -3,16 +3,15 @@ using Content.Client.GameObjects.Components.Items;
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using JetBrains.Annotations;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.GameObjects.EntitySystems
{

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@@ -1,9 +1,7 @@
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{

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@@ -1,9 +1,7 @@
using Content.Client.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,6 +1,6 @@
using System;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{

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@@ -12,15 +12,11 @@ using Content.Shared.GameTicking;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
@@ -28,12 +24,11 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timers.Timer;

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@@ -2,8 +2,6 @@
using Content.Client.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{