Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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@@ -6,8 +6,8 @@ using Content.Client.UserInterface.Controls;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -24,7 +24,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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await server.WaitAssertion(() =>
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{
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@@ -42,7 +42,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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await client.WaitAssertion(() =>
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{
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