Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,6 +1,4 @@
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using System;
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namespace Content.Server.AI.Operators
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{
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public abstract class AiOperator
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@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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@@ -3,7 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,5 +1,5 @@
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,5 +1,5 @@
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,5 +1,5 @@
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Utility;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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@@ -1,7 +1,7 @@
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#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,7 +1,6 @@
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using System;
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using Content.Server.GameObjects.EntitySystems.AI.Steering;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Operators.Movement
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@@ -1,7 +1,6 @@
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using System;
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using Content.Server.GameObjects.EntitySystems.AI.Steering;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Sequences
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{
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