Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

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@@ -1,6 +1,4 @@
using System;
namespace Content.Server.AI.Operators
{
public abstract class AiOperator

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@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee

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@@ -3,7 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory

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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Utility;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,7 +1,6 @@
using System;
using Content.Server.GameObjects.EntitySystems.AI.Steering;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Operators.Movement

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@@ -1,7 +1,6 @@
using System;
using Content.Server.GameObjects.EntitySystems.AI.Steering;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;

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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Sequences
{