Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -14,7 +14,7 @@ using Content.Server.AI.WorldState.States.Combat;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.AI.WorldState.States.Movement;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -12,7 +12,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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using Content.Server.AI.WorldState.States.Movement;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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