Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,6 +1,5 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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namespace Content.Server.AI.Utility.Considerations.ActionBlocker
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@@ -1,6 +1,5 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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namespace Content.Server.AI.Utility.Considerations.Combat
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@@ -1,6 +1,5 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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namespace Content.Server.AI.Utility.Considerations.Combat
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.Server.AI.Utility.Considerations
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{
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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.Considerations.Containers
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{
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@@ -1,7 +1,7 @@
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using System;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.Considerations.State
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{
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