Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -2,7 +2,6 @@
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using Content.Shared.Actions;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -1,7 +1,6 @@
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -1,9 +1,6 @@
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -1,7 +1,6 @@
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -1,27 +1,18 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Pulling;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -4,16 +4,13 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Preferences;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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