Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -2,9 +2,7 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -1,5 +1,4 @@
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using System;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos
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namespace Content.Server.Atmos
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{
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public interface IFireAct
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{
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@@ -7,8 +7,7 @@ using Content.Server.Atmos.Reactions;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -3,8 +3,7 @@ using System;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -1,7 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos
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namespace Content.Server.Atmos
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{
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public interface ITemperatureExpose
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{
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@@ -1,9 +1,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using YamlDotNet.RepresentationModel;
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@@ -1,12 +1,10 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Server.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Atmos.Reactions
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@@ -1,11 +1,9 @@
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#nullable enable
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#nullable enable
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Server.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Atmos.Reactions
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@@ -1,4 +1,4 @@
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#nullable enable annotations
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#nullable enable annotations
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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@@ -11,14 +11,9 @@ using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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