Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -2,9 +2,7 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Atmos

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos
namespace Content.Server.Atmos
{
public interface IFireAct
{

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@@ -7,8 +7,7 @@ using Content.Server.Atmos.Reactions;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -3,8 +3,7 @@ using System;
using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Atmos;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,7 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Atmos
namespace Content.Server.Atmos
{
public interface ITemperatureExpose
{

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@@ -1,9 +1,8 @@
using System;
using System;
using System.Collections.Generic;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using YamlDotNet.RepresentationModel;

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@@ -1,12 +1,10 @@
#nullable enable
#nullable enable
using System;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.Atmos.Reactions

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@@ -1,11 +1,9 @@
#nullable enable
#nullable enable
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.Atmos.Reactions

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@@ -1,4 +1,4 @@
#nullable enable annotations
#nullable enable annotations
using System;
using System.Buffers;
using System.Collections.Generic;
@@ -11,14 +11,9 @@ using Content.Shared.Atmos;
using Content.Shared.Audio;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;