Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -1,5 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Access
{

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@@ -9,7 +9,6 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -12,11 +12,8 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;

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@@ -1,6 +1,6 @@
#nullable enable
using Content.Shared.Roles;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;