Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
||||
@@ -1,20 +1,11 @@
|
||||
#nullable enable
|
||||
using Content.Server.Commands.Observer;
|
||||
using Content.Server.GameObjects.Components.Medical;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Timers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -2,16 +2,14 @@
|
||||
using System;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
|
||||
@@ -3,9 +3,8 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Text.RegularExpressions;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs.Speech
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Mobs.Speech;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs.Speech
|
||||
{
|
||||
internal interface IAccentComponent
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs.State
|
||||
{
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs.State
|
||||
{
|
||||
|
||||
@@ -5,8 +5,7 @@ using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs.State
|
||||
{
|
||||
|
||||
@@ -3,23 +3,15 @@ using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using NFluidsynth;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Timers;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timers;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user