Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -4,11 +4,7 @@ using Content.Server.GameObjects.EntitySystems.AI;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Roles;
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using Content.Shared.Preferences;
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using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -1,22 +1,15 @@
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using System;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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@@ -3,7 +3,6 @@ using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Movement
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@@ -1,4 +1,3 @@
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Robust.Shared.GameObjects;
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@@ -2,14 +2,10 @@
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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@@ -1,8 +1,7 @@
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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