Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -4,8 +4,6 @@ using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -5,8 +5,7 @@ using System.Linq;
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power.AME;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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@@ -4,7 +4,7 @@ using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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@@ -3,10 +3,10 @@
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using System.Collections.Generic;
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using System.Reflection;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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public interface INodeGroupFactory
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{
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@@ -1,6 +1,6 @@
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#nullable enable
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using System.Collections.Generic;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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@@ -1,4 +1,4 @@
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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@@ -3,9 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -4,9 +4,7 @@ using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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