Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.AI;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI
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{
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@@ -2,22 +2,16 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Utility.AiLogic;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared;
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using Content.Shared.Administration;
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using Content.Shared.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using Robust.Server.AI;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Reflection;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems.AI
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@@ -1,6 +1,6 @@
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using System.Threading;
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using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI.LoadBalancer
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{
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@@ -6,14 +6,11 @@ using Content.Shared.AI;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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@@ -1,8 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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{
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@@ -2,12 +2,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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{
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@@ -2,8 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -3,8 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.Doors;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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@@ -7,11 +7,7 @@ using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
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using Content.Shared.GameTicking;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -2,9 +2,9 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI
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{
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@@ -7,14 +7,10 @@ using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Utility;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -1,4 +1,4 @@
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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@@ -1,4 +1,4 @@
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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