Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -1,19 +1,15 @@
#nullable enable annotations
using System.Collections.Generic;
using Content.Shared.Preferences;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Server.Mobs;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Server.Sandbox;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets

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@@ -13,10 +13,9 @@ using Content.Shared;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;

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@@ -14,9 +14,8 @@ using Content.Shared;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.Prototypes;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Random;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;

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@@ -18,15 +18,14 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.GamePresets
{

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@@ -5,12 +5,10 @@ using Content.Server.Interfaces.GameTicking;
using Content.Shared;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Timer = Robust.Shared.Timers.Timer;

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@@ -3,7 +3,6 @@ using System;
using System.Threading;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -9,15 +9,14 @@ using Content.Server.Mobs.Roles.Suspicion;
using Content.Server.Players;
using Content.Shared;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules

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@@ -1,10 +1,10 @@
using Content.Server.Interfaces.Chat;
using Content.Server.Mobs.Roles.Traitor;
using Content.Server.Players;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,14 +1,4 @@
using Content.Server.Interfaces.Chat;
using Content.Server.Mobs.Roles.Traitor;
using Content.Server.Players;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GameTicking.GameRules
namespace Content.Server.GameTicking.GameRules
{
public class RuleTraitorDeathMatch : GameRule
{

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@@ -4,7 +4,7 @@ using System.Diagnostics;
using System.Linq;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Random;

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@@ -25,19 +25,13 @@ using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.Utility;
using Prometheus;
using Robust.Server.Interfaces;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Player;
using Robust.Server;
using Robust.Server.Maps;
using Robust.Server.Player;
using Robust.Server.ServerStatus;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;

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@@ -1,7 +1,5 @@
using Content.Server.Players;
using Content.Shared;
using Content.Shared.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.IoC;