Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Utility;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -3,8 +3,8 @@ using Content.Server.GameObjects.Components.Observer;
using Content.Server.Players;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -2,8 +2,8 @@
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -2,9 +2,9 @@ using Content.Server.Commands;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,9 +1,8 @@
using Content.Server.GameObjects.Components.Pointing;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.GlobalVerbs

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@@ -5,8 +5,8 @@ using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,11 +1,8 @@
#nullable enable
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GlobalVerbs