Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -1,5 +1,5 @@
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.Server.Interfaces.Chat
{

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@@ -1,14 +1,12 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Interfaces.GameObjects.Components.Items

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@@ -1,6 +1,6 @@
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Interfaces.GameObjects
{

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@@ -1,6 +1,6 @@
using Content.Server.Interfaces.Chat;
using Robust.Shared.Analyzers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Interfaces.GameObjects
{

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@@ -4,8 +4,8 @@ using Content.Server.GameTicking;
using Content.Server.Mobs;
using Content.Shared.Roles;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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@@ -1,5 +1,4 @@
using System;
using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
namespace Content.Server.Interfaces
{

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Generic;
namespace Content.Server.Interfaces
{

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@@ -1,9 +1,8 @@
#nullable enable
#nullable enable
using Content.Server.Atmos;
using Content.Server.Atmos.Reactions;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.Interfaces
{

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@@ -1,8 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using System;
using System.Collections.Generic;
using System.Text;
using Robust.Shared.GameObjects;
namespace Content.Server.Interfaces
{

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@@ -1,7 +1,5 @@
using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Content.Server.Interfaces
{

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Network;
namespace Content.Server.Interfaces

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@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components.PDA;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Interfaces.PDA