Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,5 +1,5 @@
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Interfaces.Chat
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{
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@@ -1,14 +1,12 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Interfaces.GameObjects.Components.Items
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@@ -1,6 +1,6 @@
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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{
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@@ -1,6 +1,6 @@
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using Content.Server.Interfaces.Chat;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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{
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@@ -4,8 +4,8 @@ using Content.Server.GameTicking;
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using Content.Server.Mobs;
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using Content.Shared.Roles;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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@@ -1,5 +1,4 @@
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using System;
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using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
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using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
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namespace Content.Server.Interfaces
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{
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections.Generic;
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namespace Content.Server.Interfaces
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{
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@@ -1,9 +1,8 @@
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#nullable enable
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#nullable enable
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using Content.Server.Atmos;
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using Content.Server.Atmos.Reactions;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Server.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Interfaces
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{
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@@ -1,8 +1,4 @@
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Interfaces
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{
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@@ -1,7 +1,5 @@
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Interfaces
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{
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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namespace Content.Server.Interfaces
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameObjects.Components.PDA;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Interfaces.PDA
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