Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,7 +1,7 @@
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#nullable enable
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using JetBrains.Annotations;
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using Content.Server.GameObjects.EntitySystems.StationEvents;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.StationEvents
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{
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@@ -3,12 +3,11 @@ using System.Collections.Generic;
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using System.Threading;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.StationEvents
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@@ -1,14 +1,10 @@
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#nullable enable
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using JetBrains.Annotations;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.StationEvents;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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@@ -1,8 +1,8 @@
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#nullable enable
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using Content.Server.Interfaces.Chat;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.StationEvents
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