Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -1,8 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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{
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@@ -6,7 +6,7 @@ using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Body.Part.Property;
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using Content.Shared.GameObjects.Components.Body.Preset;
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using Content.Shared.GameObjects.Components.Body.Template;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body
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{
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@@ -3,7 +3,7 @@ using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Mechanism
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{
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@@ -6,7 +6,6 @@ using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Surgery;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.GameObjects.Components.Body.Part
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@@ -1,5 +1,5 @@
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using System;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Part
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{
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@@ -1,4 +1,4 @@
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Part.Property
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{
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@@ -4,9 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Surgery;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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@@ -1,7 +1,6 @@
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Scanner
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@@ -1,7 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Damage;
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@@ -12,12 +11,7 @@ using Content.Shared.GameObjects.Components.Body.Template;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Utility;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Containers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Surgery
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{
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@@ -1,7 +1,7 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Surgery
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{
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Surgery
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