Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -3,7 +3,7 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Microsoft.Data.Sqlite;
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@@ -11,8 +10,6 @@ using Microsoft.EntityFrameworkCore;
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using NUnit.Framework;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.UnitTesting;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization.Macros;
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namespace Content.Tests.Server.Preferences
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@@ -1,13 +1,9 @@
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using System.IO;
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using System.IO;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.UnitTesting;
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using YamlDotNet.RepresentationModel;
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namespace Content.Tests.Shared.Alert
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{
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@@ -1,11 +1,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.UnitTesting;
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namespace Content.Tests.Shared.Alert
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{
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@@ -4,8 +4,6 @@ using System.Reflection;
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using NUnit.Framework;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Reflection;
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namespace Content.Tests.Shared.Gamestates
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