Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,13 +1,9 @@
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using System.IO;
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using System.IO;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.UnitTesting;
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using YamlDotNet.RepresentationModel;
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namespace Content.Tests.Shared.Alert
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{
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@@ -1,11 +1,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.UnitTesting;
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namespace Content.Tests.Shared.Alert
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{
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@@ -4,8 +4,6 @@ using System.Reflection;
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using NUnit.Framework;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Reflection;
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namespace Content.Tests.Shared.Gamestates
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