Remove EntityUid from debug context menu (#24660)
- Probably confusing if you're not familiar with nentities - if I need the clientside uid for debugging I can just open VV and it's immediately there on first page.
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@@ -79,12 +79,11 @@ namespace Content.Client.ContextMenu.UI
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var representation = _entityManager.ToPrettyString(entity);
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var representation = _entityManager.ToPrettyString(entity);
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var name = representation.Name;
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var name = representation.Name;
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var id = representation.Uid.ToString();
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var prototype = representation.Prototype;
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var prototype = representation.Prototype;
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var playerName = representation.Session?.Name ?? SearchPlayerName(entity);
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var playerName = representation.Session?.Name ?? SearchPlayerName(entity);
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var deleted = representation.Deleted;
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var deleted = representation.Deleted;
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return $"{name} ({id} / {_entityManager.GetNetEntity(entity).ToString()}{(prototype != null ? $", {prototype}" : "")}{(playerName != null ? $", {playerName}" : "")}){(deleted ? "D" : "")}";
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return $"{name} ({_entityManager.GetNetEntity(entity).ToString()}{(prototype != null ? $", {prototype}" : "")}{(playerName != null ? $", {playerName}" : "")}){(deleted ? "D" : "")}";
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}
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}
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private string GetEntityDescription(EntityUid entity)
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private string GetEntityDescription(EntityUid entity)
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@@ -94,7 +93,7 @@ namespace Content.Client.ContextMenu.UI
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return GetEntityDescriptionAdmin(entity);
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return GetEntityDescriptionAdmin(entity);
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}
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}
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return Identity.Name(entity, _entityManager, _playerManager.LocalPlayer!.ControlledEntity!);
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return Identity.Name(entity, _entityManager, _playerManager.LocalEntity!);
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}
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}
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/// <summary>
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/// <summary>
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