Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches. * Add species field to the DB * Appearance patches for slimes. * Fix the db test. * Add slime's biocompat. * slimby * Fixes, allow specifying if a species is playable or not. * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Address reviews. * Address reviews. * make an if-case. * Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human) Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
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@@ -76,6 +76,15 @@
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</BoxContainer>
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</prefUi:HighlightedContainer>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" SeparationOverride="10">
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<!-- Species -->
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<prefUi:HighlightedContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'humanoid-profile-editor-species-label'}" />
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<OptionButton Name="CSpeciesButton" />
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</BoxContainer>
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</prefUi:HighlightedContainer>
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</BoxContainer>
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<!-- Skin -->
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<prefUi:HighlightedContainer>
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<BoxContainer HorizontalExpand="True">
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