Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches. * Add species field to the DB * Appearance patches for slimes. * Fix the db test. * Add slime's biocompat. * slimby * Fixes, allow specifying if a species is playable or not. * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Address reviews. * Address reviews. * make an if-case. * Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human) Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
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Resources/Prototypes/species.yml
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23
Resources/Prototypes/species.yml
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- type: species
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id: Human
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name: Human
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roundStart: true
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prototype: MobHuman
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dollPrototype: MobHumanDummy
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skinColoration: HumanToned
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- type: species
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id: Dwarf
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name: Dwarf
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roundStart: true
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prototype: MobDwarf
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dollPrototype: MobDwarfDummy
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skinColoration: HumanToned
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- type: species
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id: SlimePerson
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name: Slime Person
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roundStart: true
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prototype: MobSlimePerson
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dollPrototype: MobSlimePersonDummy
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skinColoration: Hues
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