Fancy Verb Menu & Verb API Refactor (#928)

This commit is contained in:
Pieter-Jan Briers
2020-05-23 03:09:44 +02:00
committed by GitHub
parent 4527fc9e84
commit cad59d2cb4
33 changed files with 1099 additions and 399 deletions

View File

@@ -19,33 +19,20 @@ namespace Content.Shared.GameObjects
{
/// <summary>
/// If true, this verb requires the user to be inside within
/// <see cref="InteractionRange"/> meters from the entity on which this verb resides.
/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
/// </summary>
public virtual bool RequireInteractionRange => true;
/// <summary>
/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
/// Gets the visible verb data for the user.
/// </summary>
/// <remarks>
/// Implementations should write into <paramref name="data"/> to return their data.
/// </remarks>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The text string that is shown in the right click menu for this verb.</returns>
public abstract string GetText(IEntity user, IComponent component);
/// <summary>
/// Gets the category of this verb.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The category of this verb.</returns>
public virtual string GetCategory(IEntity user, IComponent component) => "";
/// <summary>
/// Gets the visibility level of this verb in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
public abstract VerbVisibility GetVisibility(IEntity user, IComponent component);
/// <param name="data">The data that must be filled into.</param>
protected abstract void GetData(IEntity user, IComponent component, VerbData data);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
@@ -53,6 +40,13 @@ namespace Content.Shared.GameObjects
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
public abstract void Activate(IEntity user, IComponent component);
public VerbData GetData(IEntity user, IComponent component)
{
var data = new VerbData();
GetData(user, component, data);
return data;
}
}
/// <inheritdoc />
@@ -64,28 +58,15 @@ namespace Content.Shared.GameObjects
public abstract class Verb<T> : Verb where T : IComponent
{
/// <summary>
/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
/// Gets the visible verb data for the user.
/// </summary>
/// <remarks>
/// Implementations should write into <paramref name="data"/> to return their data.
/// </remarks>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The text string that is shown in the right click menu for this verb.</returns>
protected abstract string GetText(IEntity user, T component);
/// <summary>
/// Gets the category of this verb.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The category of this verb.</returns>
protected virtual string GetCategory(IEntity user, T component) => "";
/// <summary>
/// Gets the visibility level of this verb in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
protected abstract VerbVisibility GetVisibility(IEntity user, T component);
/// <param name="data">The data that must be filled into.</param>
protected abstract void GetData(IEntity user, T component, VerbData data);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
@@ -94,22 +75,9 @@ namespace Content.Shared.GameObjects
/// <param name="component">The component instance for which this verb is being loaded.</param>
protected abstract void Activate(IEntity user, T component);
/// <inheritdoc />
public sealed override string GetText(IEntity user, IComponent component)
protected sealed override void GetData(IEntity user, IComponent component, VerbData data)
{
return GetText(user, (T) component);
}
/// <inheritdoc />
public sealed override string GetCategory(IEntity user, IComponent component)
{
return GetCategory(user, (T) component);
}
/// <inheritdoc />
public sealed override VerbVisibility GetVisibility(IEntity user, IComponent component)
{
return GetVisibility(user, (T) component);
GetData(user, (T) component, data);
}
/// <inheritdoc />
@@ -128,25 +96,4 @@ namespace Content.Shared.GameObjects
public sealed class VerbAttribute : Attribute
{
}
/// <summary>
/// Possible states of visibility for the verb in the right click menu.
/// </summary>
public enum VerbVisibility
{
/// <summary>
/// The verb will be listed in the right click menu.
/// </summary>
Visible,
/// <summary>
/// The verb will be listed, but it will be grayed out and unable to be clicked on.
/// </summary>
Disabled,
/// <summary>
/// The verb will not be listed in the right click menu.
/// </summary>
Invisible
}
}