Merge remote-tracking branch 'upstream/master' into ups

This commit is contained in:
Jabak
2024-07-29 12:58:16 +03:00
167 changed files with 2923 additions and 468 deletions

View File

@@ -838,7 +838,7 @@ namespace Content.Shared.CCVar
/// de-admin them.
/// </summary>
public static readonly CVarDef<bool> AdminDeadminOnJoin =
CVarDef.Create("admin.deadmin_on_join", false, CVar.SERVERONLY);
CVarDef.Create("admin.deadmin_on_join", true, CVar.SERVERONLY);
/// <summary>
/// Overrides the name the client sees in ahelps. Set empty to disable.
@@ -851,7 +851,7 @@ namespace Content.Shared.CCVar
/// If 0, appearing as a new player is disabled.
/// </summary>
public static readonly CVarDef<int> NewPlayerThreshold =
CVarDef.Create("admin.new_player_threshold", 0, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
CVarDef.Create("admin.new_player_threshold", 4320, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
/// <summary>
/// How long an admin client can go without any input before being considered AFK.
@@ -1346,7 +1346,7 @@ namespace Content.Shared.CCVar
/// <summary>
/// Config for when the restart vote should be allowed to be called based on percentage of ghosts.
///
/// </summary>
public static readonly CVarDef<int> VoteRestartGhostPercentage =
CVarDef.Create("vote.restart_ghost_percentage", 75, CVar.SERVERONLY);
@@ -1441,7 +1441,7 @@ namespace Content.Shared.CCVar
/// Whether the arrivals terminal should be on a planet map.
/// </summary>
public static readonly CVarDef<bool> ArrivalsPlanet =
CVarDef.Create("shuttle.arrivals_planet", true, CVar.SERVERONLY);
CVarDef.Create("shuttle.arrivals_planet", false, CVar.SERVERONLY);
/// <summary>
/// Whether the arrivals shuttle is enabled.
@@ -1459,7 +1459,7 @@ namespace Content.Shared.CCVar
/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
/// </summary>
public static readonly CVarDef<float> ArrivalsCooldown =
CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
CVarDef.Create("shuttle.arrivals_cooldown", 10f, CVar.SERVERONLY);
/// <summary>
/// Are players allowed to return on the arrivals shuttle.