overlay cleanup
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@@ -3,6 +3,7 @@ using Content.Client.HUD;
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using Content.Shared.Suspicion;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -71,7 +72,7 @@ namespace Content.Client.Suspicion
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}
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_overlayActive = true;
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var overlay = new TraitorOverlay(IoCManager.Resolve<IEntityManager>(), _resourceCache);
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var overlay = new TraitorOverlay(IoCManager.Resolve<IEntityManager>(), IoCManager.Resolve<IPlayerManager>(), _resourceCache);
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_overlayManager.AddOverlay(overlay);
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}
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