QoL для ХоПа (#369)
* add: nice job icons ui for HoP console * Ebanniy rot * add: Changing id visuals with HoP console * cleanup * add: remove drop down list and replace it with icon-buttons * add: colored and sorted by department buttons * add: columns * tweak: nicer colors * cleanup
This commit is contained in:
@@ -13,6 +13,7 @@ namespace Content.Client.Access.UI;
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public sealed partial class AccessLevelControl : GridContainer
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{
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public readonly Dictionary<ProtoId<AccessLevelPrototype>, Button> ButtonsList = new();
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public readonly List<Dictionary<ProtoId<AccessLevelPrototype>, Button>> ButtonGroups = new ();
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public AccessLevelControl()
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{
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@@ -39,6 +40,61 @@ public sealed partial class AccessLevelControl : GridContainer
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}
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}
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public void PopulateForConsole(List<List<ProtoId<AccessLevelPrototype>>> accessLevels, IPrototypeManager prototypeManager)
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{
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var departmentColors = new List<String> // Colors from StyleNano.cs
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{
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"ButtonColorCommandDepartment",
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"ButtonColorSecurityDepartment",
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"ButtonColorMedicalDepartment",
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"ButtonColorEngineeringDepartment",
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"ButtonColorResearchingDepartment",
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"ButtonColorCargoDepartment",
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"ButtonColorServiceDepartment"
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};
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var currentColorIndex = 0;
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foreach (var department in accessLevels)
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{
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Dictionary<ProtoId<AccessLevelPrototype>, Button> buttons = new();
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foreach (var access in department)
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{
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if (!prototypeManager.TryIndex(access, out var accessLevel))
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{
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Logger.Error($"Unable to find accesslevel for {access}");
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continue;
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}
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var newButton = new Button
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{
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Text = accessLevel.GetAccessLevelName(),
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ToggleMode = true,
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};
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newButton.AddStyleClass(departmentColors[currentColorIndex]);
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buttons.Add(accessLevel.ID, newButton);
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}
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ButtonGroups.Add(buttons);
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currentColorIndex++;
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}
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}
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public void UpdateStateConsole(
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List<ProtoId<AccessLevelPrototype>> pressedList,
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List<ProtoId<AccessLevelPrototype>>? enabledList = null)
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{
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foreach (var department in ButtonGroups)
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{
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foreach (var (accessName, button) in department)
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{
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button.Pressed = pressedList.Contains(accessName);
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button.Disabled = !(enabledList?.Contains(accessName) ?? true);
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}
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}
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}
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public void UpdateState(
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List<ProtoId<AccessLevelPrototype>> pressedList,
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List<ProtoId<AccessLevelPrototype>>? enabledList = null)
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@@ -23,15 +23,15 @@ namespace Content.Client.Access.UI
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protected override void Open()
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{
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base.Open();
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List<ProtoId<AccessLevelPrototype>> accessLevels;
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List<List<ProtoId<AccessLevelPrototype>>> accessLevels;
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if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
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{
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accessLevels = idCard.AccessLevels;
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accessLevels = idCard.AccessLevelsConsole;
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}
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else
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{
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accessLevels = new List<ProtoId<AccessLevelPrototype>>();
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accessLevels = new List<List<ProtoId<AccessLevelPrototype>>>();
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_idCardConsoleSystem.Log.Error($"No IdCardConsole component found for {EntMan.ToPrettyString(Owner)}!");
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}
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@@ -26,16 +26,13 @@
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<Button Name="JobTitleSaveButton" Text="{Loc 'id-card-console-window-save-button'}" Disabled="True" />
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</GridContainer>
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<Control MinSize="0 8" />
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<GridContainer Columns="2">
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<Label Text="{Loc 'id-card-console-window-job-selection-label'}" />
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<OptionButton Name="JobPresetOptionButton" />
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</GridContainer>
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<Control Name="AccessLevelControlContainer" />
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<GridContainer Name="AccessLevelControlContainer" Columns="7" HorizontalExpand="True" HorizontalAlignment="Center" >
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<!-- WD EDIT -->
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</GridContainer>
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<GridContainer Name="CurrentJobIcon" Columns="2">
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<Label Text="Текущая выбранная иконка для роли: " />
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</GridContainer>
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<GridContainer Name="JobIconsGrid" Columns="10" HorizontalAlignment="Center">
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<GridContainer Name="JobIconsGrid" HorizontalAlignment="Center">
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<!-- Job icon buttons are generated in the code -->
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</GridContainer>
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<!-- WD EDIT END -->
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@@ -24,9 +24,11 @@ namespace Content.Client.Access.UI
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private readonly IdCardConsoleBoundUserInterface _owner;
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private AccessLevelControl _accessButtons = new();
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private GridContainer _grid = default!;
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private readonly AccessLevelControl _groupAccessButtons = new();
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private readonly Dictionary<string, TextureButton> _jobIconButtons = new(); //WD-EDIT
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private readonly List<string> _jobPrototypeIds = new();
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private string _newJob = "";
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private string? _lastFullName;
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private string? _lastJobTitle;
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@@ -36,7 +38,7 @@ namespace Content.Client.Access.UI
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public IdCardConsoleWindow(
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IdCardConsoleBoundUserInterface owner,
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IPrototypeManager prototypeManager,
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List<ProtoId<AccessLevelPrototype>> accessLevels)
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List<List<ProtoId<AccessLevelPrototype>>> accessLevels)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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@@ -59,26 +61,20 @@ namespace Content.Client.Access.UI
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JobTitleSaveButton.OnPressed += _ => SubmitData();
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var jobs = _prototypeManager.EnumeratePrototypes<JobPrototype>().ToList();
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jobs.Sort((x, y) => string.Compare(x.LocalizedName, y.LocalizedName, StringComparison.CurrentCulture));
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_groupAccessButtons.PopulateForConsole(accessLevels, prototypeManager);
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foreach (var job in jobs)
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foreach (var department in _groupAccessButtons.ButtonGroups)
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{
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if (!job.OverrideConsoleVisibility.GetValueOrDefault(job.SetPreference))
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var departmentGrid = new GridContainer {};
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foreach (var button in department.Values)
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{
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continue;
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departmentGrid.AddChild(button);
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}
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_jobPrototypeIds.Add(job.ID);
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JobPresetOptionButton.AddItem(Loc.GetString(job.Name), _jobPrototypeIds.Count - 1);
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AccessLevelControlContainer.AddChild(departmentGrid);
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}
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JobPresetOptionButton.OnItemSelected += SelectJobPreset;
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_accessButtons.Populate(accessLevels, prototypeManager);
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AccessLevelControlContainer.AddChild(_accessButtons);
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foreach (var (id, button) in _accessButtons.ButtonsList)
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foreach (var (id, button) in _groupAccessButtons.ButtonsList)
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{
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button.OnPressed += _ => SubmitData();
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}
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@@ -92,72 +88,89 @@ namespace Content.Client.Access.UI
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if (rsi == null)
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return;
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foreach (var jobIcon in idConsoleComponent.JobIcons)
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foreach (var department in idConsoleComponent.JobIcons)
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{
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var newButton = new TextureButton
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_grid = new GridContainer
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{
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TextureNormal = rsi.RSI.TryGetState(jobIcon, out var state) ? state.Frame0
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: rsi.RSI.TryGetState("CustomId", out var customState) ? customState.Frame0
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: null,
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Scale = new Vector2(5, 5)
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Columns = department.Count
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};
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_jobIconButtons.Add(jobIcon, newButton);
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newButton.OnPressed += _ =>
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foreach (var jobIcon in department)
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{
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_lastJobIcon = "JobIcon" + jobIcon;
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SubmitData();
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};
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var newButton = new TextureButton
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{
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TextureNormal = rsi.RSI.TryGetState(jobIcon, out var state) ? state.Frame0
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: rsi.RSI.TryGetState("CustomId", out var customState) ? customState.Frame0
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: null,
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Scale = new Vector2(5, 5)
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};
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JobIconsGrid.AddChild(newButton);
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_jobIconButtons.TryAdd(jobIcon, newButton);
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newButton.OnPressed += _ =>
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{
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SelectJobPreset(jobIcon);
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_newJob = jobIcon;
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_lastJobIcon = "JobIcon" + jobIcon;
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SubmitData();
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};
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_grid.AddChild(newButton);
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}
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JobIconsGrid.AddChild(_grid);
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}
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//WD-EDIT
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}
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private void ClearAllAccess()
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{
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foreach (var button in _accessButtons.ButtonsList.Values)
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foreach (var group in _groupAccessButtons.ButtonGroups)
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{
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if (button.Pressed)
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foreach (var button in group.Values)
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{
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button.Pressed = false;
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if (button.Pressed)
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{
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button.Pressed = false;
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}
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}
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}
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}
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private void SelectJobPreset(OptionButton.ItemSelectedEventArgs args)
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private void SelectJobPreset(string jobName)
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{
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if (!_prototypeManager.TryIndex(_jobPrototypeIds[args.Id], out JobPrototype? job))
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if (!_prototypeManager.TryIndex(jobName, out JobPrototype? job))
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{
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return;
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}
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JobTitleLineEdit.Text = Loc.GetString(job.Name);
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args.Button.SelectId(args.Id);
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ClearAllAccess();
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// this is a sussy way to do this
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foreach (var access in job.Access)
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{
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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foreach (var group in _groupAccessButtons.ButtonGroups)
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{
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button.Pressed = true;
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if (group.TryGetValue(access, out var button) && !button.Disabled)
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{
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button.Pressed = true;
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}
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}
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}
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foreach (var group in job.AccessGroups)
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{
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if (!_prototypeManager.TryIndex(group, out AccessGroupPrototype? groupPrototype))
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{
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continue;
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}
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foreach (var access in groupPrototype.Tags)
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{
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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foreach (var buttonGroup in _groupAccessButtons.ButtonGroups)
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{
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button.Pressed = true;
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if (buttonGroup.TryGetValue(access, out var button) && !button.Disabled)
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button.Pressed = true;
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}
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}
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}
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@@ -204,19 +217,12 @@ namespace Content.Client.Access.UI
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JobTitleSaveButton.Disabled = !interfaceEnabled || !jobTitleDirty;
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JobPresetOptionButton.Disabled = !interfaceEnabled;
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_accessButtons.UpdateState(state.TargetIdAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>(),
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_groupAccessButtons.UpdateStateConsole(state.TargetIdAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>(),
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state.AllowedModifyAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>());
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var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
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if (jobIndex >= 0)
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{
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JobPresetOptionButton.SelectId(jobIndex);
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}
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//WD-EDIT
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if (_resource.TryGetResource(new ResPath("/Textures/Interface/Misc/job_icons.rsi"), out RSIResource? rsi))
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{
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@@ -234,7 +240,6 @@ namespace Content.Client.Access.UI
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: rsi.RSI.TryGetState("CustomId", out var customState)
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? customState.Frame0
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: null,
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TextureScale = new Vector2(4, 4)
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};
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@@ -256,15 +261,18 @@ namespace Content.Client.Access.UI
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private void SubmitData()
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{
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// Don't send this if it isn't dirty.
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var jobProtoDirty = _lastJobProto != null &&
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_jobPrototypeIds[JobPresetOptionButton.SelectedId] != _lastJobProto;
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var jobProtoDirty = _lastJobProto != null && _newJob != _lastJobProto;
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_owner.SubmitData(
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FullNameLineEdit.Text,
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JobTitleLineEdit.Text,
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// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
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_accessButtons.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
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jobProtoDirty ? _jobPrototypeIds[JobPresetOptionButton.SelectedId] : string.Empty,
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_groupAccessButtons.ButtonGroups
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.SelectMany(dict => dict)
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.Where(x => x.Value.Pressed)
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.Select(x => x.Key)
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.ToList(),
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jobProtoDirty ? _newJob : string.Empty,
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_lastJobIcon);
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}
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}
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