Space now has an immutable, cold atmosphere.
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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public class SpaceGridAtmosphereComponent : UnsimulatedGridAtmosphereComponent
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{
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public override string Name => "SpaceGridAtmosphere";
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public override void RepopulateTiles() { }
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public override bool IsSpace(MapIndices indices)
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{
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return true;
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}
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public override TileAtmosphere? GetTile(MapIndices indices, bool createSpace = true)
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{
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return new TileAtmosphere(this, GridId.Invalid, indices, new GasMixture(2500, AtmosphereSystem), true);
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}
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protected override IEnumerable<AirtightComponent> GetObstructingComponents(MapIndices indices)
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{
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return Enumerable.Empty<AirtightComponent>();
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}
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}
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}
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