Bump engine to 0.19.0.0 (#8417)
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@@ -1,7 +1,9 @@
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using System.Collections.Generic;
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using Content.Server.Destructible;
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using Content.Shared.GameTicking;
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using Content.Shared.Module;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests.Destructible
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{
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@@ -11,11 +13,17 @@ namespace Content.IntegrationTests.Tests.Destructible
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/// </summary>
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public sealed class TestDestructibleListenerSystem : EntitySystem
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{
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[Dependency] private readonly IModuleManager _modManager;
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public readonly List<DamageThresholdReached> ThresholdsReached = new();
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public override void Initialize()
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{
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base.Initialize();
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if (_modManager.IsClientModule)
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return;
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SubscribeLocalEvent<DestructibleComponent, DamageThresholdReached>(AddThresholdsToList);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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}
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@@ -253,9 +253,9 @@ namespace Content.IntegrationTests.Tests
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mapManager.DoMapInitialize(mapId);
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});
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var distinctComponents = new List<(List<Type> components, List<Type> references)>
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var distinctComponents = new List<(List<CompIdx> components, List<CompIdx> references)>
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{
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(new List<Type>(), new List<Type>())
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(new List<CompIdx>(), new List<CompIdx>())
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};
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// Split components into groups, ensuring that their references don't conflict
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@@ -272,14 +272,14 @@ namespace Content.IntegrationTests.Tests
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// Ensure the next list if this one has conflicting references
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if (i + 1 >= distinctComponents.Count)
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{
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distinctComponents.Add((new List<Type>(), new List<Type>()));
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distinctComponents.Add((new List<CompIdx>(), new List<CompIdx>()));
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}
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continue;
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}
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// Add the component and its references if no conflicting references were found
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distinct.components.Add(type);
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distinct.components.Add(registration.Idx);
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distinct.references.AddRange(registration.References);
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}
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}
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