Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks. - Glasses got resprited and now support fill levels. - * New glass type and improve shotglass visuals. * oobsy * fixes * get flasked * flask * flask --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -11,6 +11,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.Utility;
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namespace Content.Shared.Chemistry.Reagent
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{
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@@ -69,8 +70,8 @@ namespace Content.Shared.Chemistry.Reagent
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[DataField("meltingPoint")]
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public float? MeltingPoint { get; }
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[DataField("spritePath")]
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public string SpriteReplacementPath { get; } = string.Empty;
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[DataField("metamorphicSprite")]
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public SpriteSpecifier? MetamorphicSprite { get; } = null;
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[DataField("metabolisms", serverOnly: true, customTypeSerializer: typeof(PrototypeIdDictionarySerializer<ReagentEffectsEntry, MetabolismGroupPrototype>))]
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public Dictionary<string, ReagentEffectsEntry>? Metabolisms = null;
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@@ -7,11 +7,13 @@ namespace Content.Shared.Chemistry
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{
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Color,
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FillFraction,
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BaseOverride,
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}
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public enum SolutionContainerLayers : byte
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{
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Fill,
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Base
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Base,
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Overlay
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}
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}
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