MeleeChemicalInjectorComponent (#2645)
* MeleeWeaponComponent OnHittingEntities event * MeleeChemicalInjectorComponent * Moves melee onhit action to EventBus * serialization fix * prototype fix * redid chem transfer logic * MeleeChemicalinjector uses ComponentMessages * divide by 0 fix * Update Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -0,0 +1,71 @@
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class MeleeChemicalInjectorComponent : Component
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{
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public override string Name => "MeleeChemicalInjector";
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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private float _transferEfficiency;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.TransferAmount, "transferAmount", ReagentUnit.New(1));
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serializer.DataField(ref _transferEfficiency, "transferEfficiency", 1f);
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case MeleeHitMessage meleeHit:
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InjectEntities(meleeHit.HitEntities);
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break;
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}
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}
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private void InjectEntities(List<IEntity> hitEntities)
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{
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if (!Owner.TryGetComponent<SolutionContainerComponent>(out var solutionContainer))
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return;
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var hitBloodstreams = new List<BloodstreamComponent>();
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foreach (var entity in hitEntities)
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{
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if (entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
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hitBloodstreams.Add(bloodstream);
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}
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if (!hitBloodstreams.Any())
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return;
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var removedSolution = solutionContainer.Solution.SplitSolution(TransferAmount * hitBloodstreams.Count);
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var removedVol = removedSolution.TotalVolume;
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var solutionToInject = removedSolution.SplitSolution(removedVol * TransferEfficiency);
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var volPerBloodstream = solutionToInject.TotalVolume * (1 / hitBloodstreams.Count);
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foreach (var bloodstream in hitBloodstreams)
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{
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var individualInjection = solutionToInject.SplitSolution(volPerBloodstream);
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bloodstream.TryTransferSolution(individualInjection);
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}
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}
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}
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}
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@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var curTime = _gameTiming.CurTime;
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if(curTime < _cooldownEnd)
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if (curTime < _cooldownEnd)
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return true;
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var location = eventArgs.User.Transform.Coordinates;
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@@ -95,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var audioSystem = EntitySystem.Get<AudioSystem>();
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if (entities.Count != 0)
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{
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audioSystem.PlayFromEntity( _hitSound, entities.First());
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audioSystem.PlayFromEntity(_hitSound, entities.First());
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}
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else
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{
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@@ -114,8 +114,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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hitEntities.Add(entity);
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}
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}
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SendMessage(new MeleeHitMessage(hitEntities));
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if(!OnHitEntities(hitEntities, eventArgs)) return false;
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if (!OnHitEntities(hitEntities, eventArgs)) return false;
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if (Arc != null)
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{
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@@ -141,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var curTime = _gameTiming.CurTime;
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if(curTime < _cooldownEnd || !eventArgs.Target.IsValid())
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if (curTime < _cooldownEnd || !eventArgs.Target.IsValid())
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return true;
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var target = eventArgs.TargetEntity;
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@@ -152,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var audioSystem = EntitySystem.Get<AudioSystem>();
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if (target != null)
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{
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audioSystem.PlayFromEntity( _hitSound, target);
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audioSystem.PlayFromEntity(_hitSound, target);
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}
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else
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{
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@@ -164,8 +165,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
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}
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SendMessage(new MeleeHitMessage(new List<IEntity> { target }));
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var targets = new[] {target};
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var targets = new[] { target };
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if (!OnHitEntities(targets, eventArgs))
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return false;
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@@ -211,4 +213,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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return resSet;
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}
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}
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public class MeleeHitMessage : ComponentMessage
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{
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public readonly List<IEntity> HitEntities;
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public MeleeHitMessage(List<IEntity> hitEntities)
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{
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HitEntities = hitEntities;
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}
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}
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}
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