Mortician's Menagerie (#2391)
* Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -84,4 +84,4 @@
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- type: Stack
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max: 5
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count: 5
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stacktype: enum.StackType.Gauze
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stacktype: enum.StackType.Gauze
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202
Resources/Prototypes/Entities/Objects/Specific/morgue.yml
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202
Resources/Prototypes/Entities/Objects/Specific/morgue.yml
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@@ -0,0 +1,202 @@
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- type: entity
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id: BodyBag_Container
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name: body bag
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description: A plastic bag designed for the storage and transportation of cadavers.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Morgue/bodybags.rsi
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layers:
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- state: bag
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- state: open_overlay
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map: ["enum.StorageVisualLayers.Door"]
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- state: label_overlay
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map: ["enum.BodyBagVisualLayers.Label"]
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- type: Icon
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sprite: Objects/Specific/Morgue/bodybags.rsi
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state: bag
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- type: Clickable
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- type: InteractionOutline
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- type: MovedByPressure
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- type: Physics
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mass: 5
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anchored: false
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.45,-0.5,0.1,0.5"
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layer:
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- Clickable
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- type: BodyBagEntityStorage
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CanWeldShut: false
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Capacity: 1
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closeSound: /Audio/Misc/zip.ogg
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openSound: /Audio/Misc/zip.ogg
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state_open: open_overlay
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state_closed: bag
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- type: BodyBagVisualizer
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- type: Pullable
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- type: entity
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id: BodyBag_Item
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name: body bag
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description: A plastic bag designed for the storage and transportation of cadavers.
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parent: BaseItem
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Morgue/bodybags.rsi
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state: item
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# - type: BodyBagItem #TODO: we need some kind of generic placable, like thus:
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# - type: Placeable
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# prototype: someId
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# snap: Center
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- type: entity
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id: Morgue
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name: morgue
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description: Used to keep bodies in until someone fetches them. Includes a high-tech alert system for false-positives!
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Morgue/morgue.rsi
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layers:
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- state: morgue_closed
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map: ["enum.MorgueVisualLayers.Base"]
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- state: morgue_nomob_light
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visible: false
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map: ["enum.MorgueVisualLayers.Light"]
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shader: unshaded
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 25
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: MorgueEntityStorage
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CanWeldShut: false
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IsCollidableWhenOpen: true
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Capacity: 1
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closeSound: /Audio/Items/deconstruct.ogg
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openSound: /Audio/Items/deconstruct.ogg
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trayPrototype: MorgueTray
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- type: Appearance
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visuals:
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- type: MorgueVisualizer
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state_open: morgue_open
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state_closed: morgue_closed
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light_contents: morgue_nomob_light
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light_mob: morgue_nosoul_light
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light_soul: morgue_soul_light
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- type: SnapGrid
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offset: Center
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- type: entity
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id: MorgueTray
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name: morgue tray
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description: If you lay down to have a rest on this, you'll soon have a problem.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Morgue/morgue.rsi
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state: morgue_tray
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 15
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer:
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- Clickable
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- type: MorgueTray
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- type: entity
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id: Crematorium
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name: crematorium
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description: A human incinerator. Works well on barbecue nights.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Morgue/morgue.rsi
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layers:
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- state: crema_closed
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map: ["enum.CrematoriumVisualLayers.Base"]
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- state: crema_contents_light
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visible: false
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map: ["enum.CrematoriumVisualLayers.Light"]
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shader: unshaded
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 25
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: CrematoriumEntityStorage
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CanWeldShut: false
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IsCollidableWhenOpen: true
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Capacity: 1
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closeSound: /Audio/Items/deconstruct.ogg
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openSound: /Audio/Items/deconstruct.ogg
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trayPrototype: CrematoriumTray
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doSoulBeep: false
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- type: LoopingSound
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- type: Appearance
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visuals:
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- type: CrematoriumVisualizer
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state_open: crema_open
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state_closed: crema_closed
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light_contents: crema_contents_light
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light_burning: crema_active_light
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- type: SnapGrid
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offset: Center
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- type: entity
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id: CrematoriumTray
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name: crematorium tray
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parent: MorgueTray
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Morgue/morgue.rsi
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state: crema_tray
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- type: entity
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id: Ash
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name: ash
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description: This used to be something, but now it's not.
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parent: BaseItem
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Consumable/Trash/ash.rsi
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state: icon
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